15
2012
Falling Trees (test 2.0)
There is some interesting topic on the forums about falling trees.. I wonder how it could be done..
Other ideas & links:
– Verlet integration stuff? (kind of soft body/bending branches)
– This kind of constraints : http://codeflow.org/entries/2010/sep/01/hard-constraints-easy-solutions/
– Someones UDK breakable trees fail test video: http://www.allarsblog.com/unreal/failtree2.html
– Apex/Speedtree : http://physxinfo.com/wiki/APEX_Vegetation
– Hidden unity interactive cloth (for “softbody”) + bones connected to cloth?
– Related topic > Animated Trees : http://http.developer.nvidia.com/GPUGems3/gpugems3_ch06.html
– Real-time tree simulation with verlet.. (pdf1) (pdf2)
– Ragdolls ! (this sounds good..they bend & fall..thats all you need, just add breaking? Mecanim IK?)
– Triggers, rigidbodies and forces? (branch trigger collider hits ground, it sends force to its parent? (to stop/slow down falling))
Version 1.0:
– Just cylinders, if they collide with enough force, object gets scaled & duplicated based on the hit point..
Webplayer:
http://unitycoder.com/upload/demos/FallingTrees/ (v1.0)
http://unitycoder.com/upload/demos/FallingTrees2/ (v2.0)
—
Image#2: V2.0, using joints (nice examples on this thread)
Related Posts
Leave a comment
Recent posts
- Testing Unity AI Beta
- Ways to Support UnityCoder Development
- Using UI Slider to Create 5-Star Rating Element
- Game Music Library For Unity (editor plugin)
- Fontastic : Easily Test Fonts in Unity Editor!
- GeoTiff Importer & Terrain Generator for Unity
- Create Baked DropShadow for UI images
- .JP2 Ortho Image Converter to PNG/JPG/TIFF
- Convert LAS/LAZ/PLY pointclouds to GLTF (GLB) Point Meshes (standalone converter)
- Detect SRP (URP or HDRP) with Assembly Definition Version Defines
- [LudumDare57] Theme: Depths
- MotionVector Effect: Object “disappears” when paused
Recent Comments
- on [Asset Store] PolygonCollider2D Optimizer
- on Trajectory Test Scene 2.0
- on Vector3 maths for dummies!
- on UnityHub 3.6.0: Remove Version Control & Cloud Dashboard columns
- on Using RenderDoc with Unity (graphics debugger)
- on UI Scroll View automatic Content height
- on [Asset Store] Point Cloud Viewer & Tools
- on [Asset Store] Point Cloud Viewer & Tools
Coin:
CUgDSbRqFcAumDSAcdKDvuXsw26VdkJe8C8WGUQHBAGS
An article by













