Apr
6
2013

Roguelike Shadowcasting

roguelike_shadowcasting_visibility

Converted this shadow/visibility to unity:  Shadowcasting in c#  by Eric Lippert.

Looks quite nice.

Todo:
– How to do ascii map? ( Gui.TextArea is not good..Or just use SetPixels.. Or use invidual planes with textures..)
– Try with 3D objects/view?
– Try with perlin generated caves

Webplayer:
http://unitycoder.com/upload/demos/RoguelikeShadowcasting/ (using setpixels, movement is limited to every 0.25sec)

Download source:
rogueshadowcasting.unitypackage

Related links:
Field of Vision – http://roguebasin.roguelikedevelopment.org/index.php?title=Field_of_Vision


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