26
2013
Publishing to OUYA from Unity3D
Huh took some time to setup Unity (indie or pro) to work with OUYA. Most of these notes are from the official documentation, the forum and other blogs, i’ve just collected all the steps that it took me to install everything. (it was quite a […]
18
2013
Path of Something (test)
Wanted to try some Path of Exile style proto.. nothing much to see yet. Info: – Movement script from here: Point and click movement (forums) – Stones from this free ATS pack (asset store) – Ground texture: from one of those free substance packs Webplayer: […]
17
2013
Noobanoid (proto)
Small test game time again,, Info: – Ball bounces around and spawns another ball every now and then, dont let any of them escape – Sounds with usfxr (made small editor plugin to convert bfxr string to usfxr, since some of the parameters are different) […]
14
2013
SpaceBattle (proto)
Small quick game again, you need to reflect your own colored missiles back to the monster.. Info: – Explosions from free particle package (AssetStore) – Sounds from http://www.bfxr.net/ – Problem: missiles are not moving smoothly in webplayer.. – 2 players (wasd + numkeypad4568). InputManager/GetAxis for […]
9
2013
Escape (proto)
Small test game again. You have to stop people from escaping the screen.. Current features: – Mecanim character (although cannot see them much at all, moving mecanim characters from script was quite easy – usfxr for sound – Substance materials (used these free ones) – […]
7
2013
Alphabets Memory (proto)
Another small test game, Alphabets Memory. Letters are displayed for a short time, then hidden. Player needs to enter the same letters that were visible..(not in any order). Current features: – Using usfxr for sounds (each letter has its own sound) – Simple highscore with […]
3
2013
Falling Alphabets (proto)
Small test game, falling alphabets. Current features: – Falling alphabets 🙂 – Using default 3DText objects with rigidbodies – Basic highscores with php (1 top score is kept) – sounds from: http://www.bfxr.net/ (ps. Check this, Unity port of as3sfxr) – 3D sounds (based on viewport […]
Recent posts
- [GreaseMonkey] Unity Forum Fixer
- UnityHub: Make Hub application background Translucent
- Customize SpriteShapeRenderer quality (but has issues)
- Editor tool: Copy selected gameobject’s names into clipboard as rows (for Excel)
- Editor tool: Replace string in selected gameobject’s names
- UnityHub: Enable built-in Login Dialog (no more browser login/logout issues!)
- Use TikTok-TTS in Unity (with WebRequest)
- Create Scene Thumbnail Image using OnSceneSaved & OnPreviewGUI
- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
- Custom Unity Hub Project Template Preview Image/Video (using HTML+CSS in package description)
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