18
2014
“Your APK does not seem to be designed for tablets”
Uploaded Android .APK to Google Play, but getting this message:
“Design your app for tablets: Your APK does not seem to be designed for tablets.”
Tested (didn’t help)
- Tried modifying 7″ and 10″ screenshots: no effect // (some pages said that if there is too much empty space in the image, you get these warnings)
- Tried adding bigger screenshots 1280×800 for 7″, 1920×1080 for 10″
- AndroidManifest.xml has:
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
- Tried publishing with different Minimum API level (from 9 to 18)
- Modified AndroidManifest.xml to have android:minSdkVersion=”11″ (it was 9)
- Tried publish settings, Texture compression (Override): ETC1, ETC2
- Tried Override icons for Android
- Tried resizing icon file to 144×144 (it was 128×128)
- Added this to AndroidManifest.xml (shouldnt be related to this problem though)
<uses-feature android:name="android.hardware.telephony" android:required="false" />
- Tried removing “<supports-screens…” completely
- Tried adding “
android:requiresSmallestWidthDp="72"
” to “<supports-screens…” - Set “uses-sdk android:minSdkVersion=”14″” and “android:targetSdkVersion=”14″” (was 11 & 14)
- Adding these lines increased screenlayouts amount, but didnt remove the warning.. http://stackoverflow.com/a/19536830
- Created completely empty scene (in same project), moved Plugins/ folder away (it had the admob + AndroidManifest), no difference.
- There was a 2nd AndroidManifest.xml under “Plugins\Android\google-play-services_lib\”, changed that also to <uses-sdk android:minSdkVersion=”13″/> (was 9)
- ..
Other things to try:
- Problem could be that i’m using some AndroidManifest.xml that came with Admob plugin(?)
- One page said, should publish different versions for each resolution.. doesnt sound good..
- This one says something about multiple folders for each resolution, seems quite hassle also.. http://stackoverflow.com/questions/17585576/folder-name-for-7-hdpi-tablet-android/17585605#17585605
- This page says the error message doesnt matter..Oo http://community.clickteam.com/threads/83107-quot-Design-your-app-for-tablets-quot-How-to-do-it-right?p=624449&viewfull=1#post624449
- Read documentation..
CURRENT “SOLUTION”:
– Just ignore the warning.. (link)
– Also it does display 3729 supported devices (tablets are listed there)
– ps. Here is the published app: https://play.google.com/store/apps/details?id=com.unitycoder.onemoremove
—
Links: (but not exact working solutions on these so far..?)
- http://stackoverflow.com/questions/17938163/designing-android-apps-for-tablets
- http://forum.unity3d.com/threads/209148-Your-APK-does-not-seem-to-be-designed-for-tablets-!-%28Google-Play-Developer-Console%29
- http://answers.unity3d.com/questions/172944/google-market-filter-by-screen.html
—
Other errors/warnings:
“Design your app for 7-inch tablets.
You uploaded screenshots for 7-inch tablets, but your APK does not seem to be designed for 7-inch tablets.”
“Your Production APK needs to meet the following criteria:
Your layout should make use of the available space on tablets.”
Related Posts
6 Comments + Add Comment
Leave a comment
Recent posts
- [GreaseMonkey] Unity Forum Fixer
- UnityHub: Make Hub application background Translucent
- Customize SpriteShapeRenderer quality (but has issues)
- Editor tool: Copy selected gameobject’s names into clipboard as rows (for Excel)
- Editor tool: Replace string in selected gameobject’s names
- UnityHub: Enable built-in Login Dialog (no more browser login/logout issues!)
- Use TikTok-TTS in Unity (with WebRequest)
- Create Scene Thumbnail Image using OnSceneSaved & OnPreviewGUI
- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
- Custom Unity Hub Project Template Preview Image/Video (using HTML+CSS in package description)
Recent Comments
- Vector3 maths for dummies! on
- UnityHub: Make Hub application background Translucent on
- UnityHub: Make Hub application background Translucent on
- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub) on
- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub) on
- [Asset Store] Point Cloud Viewer & Tools on
- [Asset Store] Point Cloud Viewer & Tools on
- ffmpeg stream raw video into Unity Texture2D on
I had the same problem a couple of days ago, tried almost the same things you tried, but no luck. I can confirm that despite that warning, the game is being seen and installed on 10″ tablets (tried it myself).
thanks, good to hear that!
Same thing on my side. I was about to start experimenting many of the tips you listed as unhelpful, at least I’ll save that time.
I have tested it on a 8” tablet and it installs without problem, the only downside here is having “designed for phones” right in the store page.
We had the same problem with a new app and a existing app in the play market. When we updates the screenshots with ones with more whitespace in it, we tot the message. We created new screenshots and the message was gone. If nothing works, it’s all based on whitespace calculating.
info about error “Package name is not a valid package name”:
http://gamasutra.com/blogs/LaurentVictorino/20141119/230543/Why_you_should_care_about_the_package_name_validity_of_your_Unity_project.php
I have the same problem on only one of my games on the play store!
after several attempts unresolved problem I don’t understand the games are all the same