Dec
2
2014

One liners: Simple Pause

Simple pause script for quick testing:

– When P key is pressed, Time.timeScale value is toggled between values 0 (pause) and 1 (default)

How to use:
– Create new script file (c#)
– Name it as “PauseMode”
– Copy & paste the contents below (or just take the 1 line inside Update() loop:


using UnityEngine;
using System.Collections;
public class PauseMode : MonoBehaviour
{
void Update ()
{
if (Input.GetKeyDown ("p")) Time.timeScale = 1-Time.timeScale;
}
}

view raw

OneLinePause.cs

hosted with ❤ by GitHub

Docs:
http://docs.unity3d.com/ScriptReference/Time-timeScale.html


3 Comments + Add Comment

  • Dude, have you seen this?

    http://cpetry.github.io/NormalMap-Online/

    And there’s also this:

    http://cpetry.github.io/TextureGenerator-Online/

    Excellent !!!

    It would be nice if it were implemented Displacements generator in your NormalMapMaker, but note has a flaw, for the displacement, it is necessary that there is an inverter, tested this online, and it made inverted my inverted texture, asphalt was high, and signaling tracks were sunk.

    • Thanks!
      Generator: do you mean it would generate some basic textures (like noise and those) ?
      (there might be some free procedural generators for unity already though)

      • Look your email.

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