15
2015
Terrain Tools Updates [asset store]
Small post about coming Terrain Tools updates (and since its currently in sale at asset store, can grab it at discounted price 🙂
(Also feel free to request new features)
Some of the new updates:
– Extra tool: Splatmap generator from terrain (for quick testing inside Unity, instead of making tree/grass or other splatmaps in WorldMachine or others)
– Quick select between predefined terrain textures maps (saves lots of time when testing, debug textures are included to see where R G B splatmap channels are used)
– You can now generate terrain without grass & treemaps (only height & splatmap is required)
– Advanced options: Load normals automatically or not (for terrain textures)
– Advanced options: Set texturing tiling size
– Updated to Unity 5.1
– Applying platmap now uses changed textures (no need to regenerate terrain)
– Include script to allow setting terrain detail renderdistance in editor over the 250 limit
– Several fixes & changes (including some code cleanup & variable renaming)
– <more info to be added here>
—
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