Browsing articles from "June, 2016"
Jun
26
2016

Unlit Fake Curved World Shader

Tried to get world position from depth texture, but it didn’t work.. then founded COMPUTE_DEPTH_01 instead, makes nice curve effect when applied to meshes (pushing the y vertices down based on depth).. although breaks a bit depending on camera rotation/position.. Shader source: https://github.com/UnityCommunity/UnityLibrary/blob/master/Shaders/Vertex/UnlitFakeCurved.shader without curve-shader: […]

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