Jul
23
2016

Using RenderDoc with Unity (graphics debugger)

RenderDoc is a stand-alone graphics debugging tool

Getting Started
– Download standalone https://renderdoc.org/builds
– Install it
– Start Unity 5.3 or later (I tested with 5.4beta.f2)
– Right click over the Game- or Scenewindow title, RenderDoc option should be displayed in the menu, Select it
unity-load-renderdoc
– New icon appears next to “Maximize on Play” or “Gizmos”
unity-capture-renderdoc
– Click that icon to capture next frame into RenderDoc (takes a while to start)
– RenderDoc opens, double click the thumbnail in “Captures collected list” to select capture
– All kind of random data & magical numbers are displayed 🙂

Resources
RenderDoc Tutorials : https://www.youtube.com/watch?v=kkySSu2MPKQ
RenderDoc Docs : https://renderdoc.org/docs/index.html
Unity Docs : https://docs.unity3d.com/Manual/RenderDocIntegration.html

RenderDoc sources
https://github.com/baldurk/renderdoc

Other tools
– Intel Graphics Performance Analyzer : https://software.intel.com/en-us/gpa
– AMD GPU Shader Analyzer : http://developer.amd.com/tools-and-sdks/graphics-development/gpu-shaderanalyzer/


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