27
2017
Using ImageMagick with Unity
Using ImageMagick with Unity is now possible with the .NET wrapper (github) Tutorial: Add watermark to image – Download required DLL files from https://magick.codeplex.com/releases/view/630360 (I used Magick.NET-7.0.4.400-Q8-x64.zip) – From the zip file, copy “net20\Magick.NET\Magick.NET-Q8-x64.dll” into your Unity project Assets/Plugins/-folder – From the zip file, copy […]
22
2017
Load AssetBundles with Caching
Small sample script to load assetbundles. Features: – It first loads bundle hash from the manifest file on server – Then uses that hash string as asset bundle loader parameter (to use cached version if available, see docs) – Instantiate gameobject after loading source: https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/AssetBundles/AssetBundleLoader.cs […]
14
2017
[Shader] Draw World Space UI Always On Top
If you want to draw UI in VR (for example Google Cardboard), it doesn’t support ScreenSpace rendermode in canvas.. So all the UI’s are using WorldSpace RenderMode.. which causes issues when UI goes behind geometry. Fix: You can modify UI shader to disable ZTest Shader […]
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