Browsing articles from "January, 2017"
Jan
27
2017

Using ImageMagick with Unity

Using ImageMagick with Unity is now possible with the .NET wrapper (github) Tutorial: Add watermark to image – Download required DLL files from https://magick.codeplex.com/releases/view/630360 (I used Magick.NET-7.0.4.400-Q8-x64.zip) – From the zip file, copy “net20\Magick.NET\Magick.NET-Q8-x64.dll” into your Unity project Assets/Plugins/-folder – From the zip file, copy […]

Jan
22
2017

Load AssetBundles with Caching

Small sample script to load assetbundles. Features: – It first loads bundle hash from the manifest file on server – Then uses that hash string as asset bundle loader parameter (to use cached version if available, see docs) – Instantiate gameobject after loading source: https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/AssetBundles/AssetBundleLoader.cs […]

Jan
14
2017

[Shader] Draw World Space UI Always On Top

If you want to draw UI in VR (for example Google Cardboard), it doesn’t support ScreenSpace rendermode in canvas.. So all the UI’s are using WorldSpace RenderMode.. which causes issues when UI goes behind geometry. Fix: You can modify UI shader to disable ZTest Shader […]

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