23
2016
Using RenderDoc with Unity (graphics debugger)
“RenderDoc is a stand-alone graphics debugging tool” Getting Started – Download standalone https://renderdoc.org/builds – Install it – Start Unity 5.3 or later (I tested with 5.4beta.f2) – Right click over the Game- or Scenewindow title, RenderDoc option should be displayed in the menu, Select it […]
19
2016
Decode QRCode with ZXing.net + Unity
Simple example to decode QRCode from texture image. – Download XZing.net from http://zxingnet.codeplex.com/ – Unzip, Copy zxing.unity.dll from Unity/ folder into your Unity project (create Plugins/ folder and place the dll there) – Download some QRCode image, like: – Create new script (see source below) […]
5
2016
Android: MissingMethodException: Method not found: ‘Default constructor not found…
Suddenly started getting these error messages on device (build worked fine otherwise, but tcp socket stopped working) You can view device log with command line> adb logcat -s Unity ActivityManager PackageManager dalvikvm DEBUG Solutions: – Use IL2CPP build instead of Mono2x – Or, set Stripping […]
4
2016
Unity Forums Maintenance 24hrs
24hrs downtime oO, oh-no.. what to do in the meantime? – Watch new Unite Videos : https://www.youtube.com/user/Unity3D/videos – StackOverFlow Unity : http://stackoverflow.com/search?tab=newest&q=unity3d – Try the new 2D Preview build, tilemaps are fun : http://forum.unity3d.com/forums/2d-experimental-preview.104/ – Coding challenges: https://www.codingame.com/ , https://www.hackerrank.com/ #sadpanda #fails Vote here to revert […]
3
2016
Fake Tube Light Shader
Tried to test idea about tube lights (or “line light”), by using custom lighting in shader, you could sample the light several times from different positions/angles, so that it looks like the light is not just a single point. (not really working here properly yet, […]
26
2016
Unlit Fake Curved World Shader
Tried to get world position from depth texture, but it didn’t work.. then founded COMPUTE_DEPTH_01 instead, makes nice curve effect when applied to meshes (pushing the y vertices down based on depth).. although breaks a bit depending on camera rotation/position.. Shader source: https://github.com/UnityCommunity/UnityLibrary/blob/master/Shaders/Vertex/UnlitFakeCurved.shader without curve-shader: […]
30
2016
Unity 2D Experimental Preview Features Build
Unity 2D Experimental Preview! (anyone can download no need to have pro license) New features: – TileMap Editor!!1 – Some other stuff.. Download: http://forum.unity3d.com/threads/2d-experimental-preview-release-1.407658/ *Note: If you downloaded right away after this post was published, there is newer download available: http://beta.unity3d.com/download/c7f3e0da1010/UnityDownloadAssistant-5.5.0a1.exe old version was : […]
4
2016
[$250 Bounty] Build this scene in Unity
Lets try something new, I’ll offer 250usd bounty to whoever makes the best 3D scene based on this image above, using Unity. *Scene should be 3D, you can use mesh instead of terrain, no FPS limit (so it can be heavy scene with lots of […]
17
2016
[LudumDare35] ShapeShifter
Unfinished ludumdare entry, planned to make some cellular automata/game of life – shapes fighting against player, but didn’t have time to take part this time, got only this far in few hours: WebGL player: https://unitycoder.com/upload/demos/LD35/ LD Entry: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=27533
27
2016
Shmup Bullet Pattern Editor
Started converting this old bullet pattern script by dhendrix from unityscript to c# and using 2D features.. *still work-in-progress* You can access the sources below (and post issues, or help translating/optimizing the scripts) Sources: https://github.com/unitycoder/BulletPatternEditorUnity
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