28
2014
Ray-traced Fake Soft Shadows (Shader)
Mooore fake shadows testing! (based on direct3D shaders) Info: – Works with unity indie/free! – Just a shader with sphere intersect function (so it basically only works with spheres..) – Point light & sphere positions are sent to the shader – Each sphere requires invidual […]
25
2014
Flash SWF Anims To Unity (GAF Converter)
GAF Animation Converter What is it: Flash Animation Converter (convert .swf animations to Unity) Quick test with GAF+Unity, let’s see how it works – Download & Import GAF Player from AssetStore (free) : http://u3d.as/content/catalyst-apps/gaf-animation-player/62G – Lets get some sample flash animations from: http://www.glitchthegame.com/public-domain-game-art/ ( I […]
18
2014
Shader Forge resources & shaders
Adding list of Shader Forge related tutorials / shaders here. (Main image is created using this UDK Metal tutorial, check it in metal webplayer) Get Shader Forge from AssetStore, its easy to use! (and works with unity free/indie also) https://www.assetstore.unity3d.com/#!/content/14147?aid=1101lGti UNITY SHADER FORGE RESOURCES (node […]
7
2014
Unity Multipurpose Avatar – Shooter Test
Someone had to do it.. – Copied dying animation from the old Mecanim demo, adjusted few settings for it on importer (same as the UMA idle animation, except no looping) – Added Die boolean to Animator, if its true, dying animation is played.. – Added […]
6
2014
Sprite RGB Split Shader Test
Tried to make RGB Split Shader (by modifying the default sprite shader) Features: – No render textures (so it works with unity free/indie) – Per object instead as post effect – Offset variables per channel Problems: – 3 shader passes – Red channel is currently […]
1
2014
Get Custom Properties from 3dsMax FBX model
Maybe not from the fbx file itself (?), but each object can have custom properties, and Unity can read them on import. Exporting FBX from 3ds Max with Custom Properties – Right click on the object – Select Object Properties – Type custom properties to […]
28
2013
TerraVol + Photon Networking
Had to test it, how it would work if connect TerraVol with Photon.. Surprisingly it only took few clicks! Webplayer demo: coming later Notes – Import/Open TerraVol project (needs to be purchased from assetstore) – Import Photon networking http://u3d.as/content/exit-games/photon-unity-networking-free/2ey – Setup photon (follow instructions, mainly […]
15
2013
LudumDare28 : You Only Get One
LudumDare28 jam entry: 1FUEL – posted under JAM category..since its using external music library and screenshake code from unity answers forum) – time spend: ~6hrs (tried 2 other ideas first, but those didnt work out) http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=27533
13
2013
Convert old project to 2D physics & Sprites
Started converting this shootemup test into Unity 4.3 2D physics ( old: http://unitycoder.com/blog/2013/09/27/shoot-em-up-proto-unity/ ) Webplayer: (using new 2D physics & sprites, no collider on player yet) http://unitycoder.com/upload/demos/Shmup3_2D/ Some conversion notes so far: SHMUP TO 2D SYSTEM Lets test.. 2D viewport Enabled! Camera: – Setup Camera […]
12
2013
Unity 4.3 Download
Its here! http://unity3d.com/unity/download also, http://unity3d.com/unity/download/archive — Whats New: http://unity3d.com/unity/whats-new/unity-4.3 (release notes) http://blogs.unity3d.com/2013/11/12/releasing-unity-4-3/ http://unity3d.com/unity/whats-new — Get the 2D example also: https://www.assetstore.unity3d.com/#/content/11228 Webplayer of that 2D demo scene: http://unitycoder.com/upload/demos/Unity43_2D/ — Image#1: Sprite editor — Image#2: Monodevelop 4.0.1 —
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