Browsing articles in "Unity3d"
Jun
3
2013

Falling Alphabets (proto)

Small test game, falling alphabets. Current features: – Falling alphabets 🙂 – Using default 3DText objects with rigidbodies – Basic highscores with php (1 top score is kept) – sounds from: http://www.bfxr.net/ (ps. Check this, Unity port of as3sfxr) – 3D sounds (based on viewport […]

May
24
2013

Ice Breaker (coffee break game)

Spend 2 coffee breaks making this small test.. Theres nothing to do, but just drive around and push the ice. (boat explodes if it tilts too much, its bit bugged right now..starts to tilt too easily) Info: – Made box in 3ds max, broke it […]

May
21
2013

Free Android/iOS Basic Licenses

Yay! Breaking news! David Helgason just announced: mobile deployment with Unity is now free for all indie developers. Unity’s iOS and Android basic add-ons are yours, no royalties, no fees. also, In the coming months, we will make Blackberry 10 and Windows Phone 8 deployment […]

May
13
2013

GameDraw – First Impressions

GAMEDRAW PRO – FIRST IMPRESSIONS  Had a chance to try GameDraw Pro – Here’s some notes after few days of (quick) tests. WHAT IS GAMEDRAW 3D modeling plugin for Unity3D. Allows you to do basically all basic (and some advanced) mesh modeling tasks directly inside […]

May
8
2013

Using crossdomain.xml

Duh! That was one annoying error.. >< Error reading crossdomain policy: Expected element UnityEngine.UnityCrossDomainHelper:GetSecurityPolicy(String) Error downloading mesh: Rejected because no crossdomain.xml policy file was found UnityEngine.MonoBehaviour:print(Object) MeshSerializer:ReadMeshFromWWW(WWW) (at Assets/MeshSerializer.js:355) $:MoveNext() (at Assets/LoadMeshFromWeb.js:11) While using  MeshSerializer2 to read mesh data from server http://wiki.unity3d.com/index.php/MeshSerializer2 And crossdomain.xml was […]

Apr
14
2013

Heightmap Chunk

Saw this in the forums (simpleminecraft), sounds interesting!. Havent looked at their sources yet, but made own test version first.. Current version: – Single chunk.. – Chunk creator (random or perlin) – 2D array for grid heights – 3D array for grid cell types – […]

Apr
12
2013

Water Particles

Converted this javascript demo to Unity C#: Aqualibrium by Gerard Ferrandez Info: – Had to make some modifications since all those javascript [this] that.x variables were quite complicated..but seems to work 🙂 – Screenshot shows 500 spheres with debug.drawlines to each neighbour particle (added gravity […]

Apr
9
2013

A* PathFinder 2D & 3D

Converted this pathfinder to Unity: “Another faster version of A* (2D+3D) in C#” (by Roy Triesscheijn) That was amazing: 0 errors when dragged those c# files into unity Oo! Just added those boxes and linerenderer to draw the path.. (main image is 20x20x20 grid with random […]

Apr
8
2013

Eulerian Water Simulation C#

Converted one 2D water simulation to Unity, see original code & video (youtube) – source link at description (by Matthew Bettcher) Check the old test also: 2D Fluids with Cellular Automata TODO: – Erosion? – Floating objects? – Different types of fluids? Webplayer: http://unitycoder.com/upload/demos/WaterSim2/ (texture […]

Apr
7
2013

Basic Illumination Model C#

Converted this script to unity: Basic Illumination Model by andalmeida. Problems / info: – Converted most of the values to floats.. because Mathf.Max() didnt like doubles.. i guess could had made some extension to it.. (maybe thats why there are some artifacts) – Specularity didnt […]

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