24
2013
Ice Breaker (coffee break game)
Spend 2 coffee breaks making this small test.. Theres nothing to do, but just drive around and push the ice. (boat explodes if it tilts too much, its bit bugged right now..starts to tilt too easily) Info: – Made box in 3ds max, broke it […]
21
2013
Free Android/iOS Basic Licenses
Yay! Breaking news! David Helgason just announced: mobile deployment with Unity is now free for all indie developers. Unity’s iOS and Android basic add-ons are yours, no royalties, no fees. also, In the coming months, we will make Blackberry 10 and Windows Phone 8 deployment […]
13
2013
GameDraw – First Impressions
GAMEDRAW PRO – FIRST IMPRESSIONS Had a chance to try GameDraw Pro – Here’s some notes after few days of (quick) tests. WHAT IS GAMEDRAW 3D modeling plugin for Unity3D. Allows you to do basically all basic (and some advanced) mesh modeling tasks directly inside […]
8
2013
Using crossdomain.xml
Duh! That was one annoying error.. >< Error reading crossdomain policy: Expected element UnityEngine.UnityCrossDomainHelper:GetSecurityPolicy(String) Error downloading mesh: Rejected because no crossdomain.xml policy file was found UnityEngine.MonoBehaviour:print(Object) MeshSerializer:ReadMeshFromWWW(WWW) (at Assets/MeshSerializer.js:355) $:MoveNext() (at Assets/LoadMeshFromWeb.js:11) While using MeshSerializer2 to read mesh data from server http://wiki.unity3d.com/index.php/MeshSerializer2 And crossdomain.xml was […]
14
2013
Heightmap Chunk
Saw this in the forums (simpleminecraft), sounds interesting!. Havent looked at their sources yet, but made own test version first.. Current version: – Single chunk.. – Chunk creator (random or perlin) – 2D array for grid heights – 3D array for grid cell types – […]
12
2013
Water Particles
Converted this javascript demo to Unity C#: Aqualibrium by Gerard Ferrandez Info: – Had to make some modifications since all those javascript [this] that.x variables were quite complicated..but seems to work 🙂 – Screenshot shows 500 spheres with debug.drawlines to each neighbour particle (added gravity […]
9
2013
A* PathFinder 2D & 3D
Converted this pathfinder to Unity: “Another faster version of A* (2D+3D) in C#” (by Roy Triesscheijn) That was amazing: 0 errors when dragged those c# files into unity Oo! Just added those boxes and linerenderer to draw the path.. (main image is 20x20x20 grid with random […]
8
2013
Eulerian Water Simulation C#
Converted one 2D water simulation to Unity, see original code & video (youtube) – source link at description (by Matthew Bettcher) Check the old test also: 2D Fluids with Cellular Automata TODO: – Erosion? – Floating objects? – Different types of fluids? Webplayer: http://unitycoder.com/upload/demos/WaterSim2/ (texture […]
7
2013
Basic Illumination Model C#
Converted this script to unity: Basic Illumination Model by andalmeida. Problems / info: – Converted most of the values to floats.. because Mathf.Max() didnt like doubles.. i guess could had made some extension to it.. (maybe thats why there are some artifacts) – Specularity didnt […]
6
2013
Roguelike Shadowcasting
Converted this shadow/visibility to unity: Shadowcasting in c# by Eric Lippert. Looks quite nice. Todo: – How to do ascii map? ( Gui.TextArea is not good..Or just use SetPixels.. Or use invidual planes with textures..) – Try with 3D objects/view? – Try with perlin generated […]
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- [GreaseMonkey] Unity Forum Fixer
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