2
2013
Inventory Script Test
Testing one idea for a inventory system. (free sword from assetstore) Basic idea is, – Use the same objects inside the inventory (3D model, with colliders) – No need to draw icons or to use unity GUI() – Objects take realistic amount of space, you […]
31
2013
Webplayer 100% Width & Height
Making the webplayer 100% width & height: Publish your project to webplayer (default template) File / Build Settings Select webplayer as platform Click “Add current”, if you havent added your scene to the build list yet Click “Player settings” From panel “Resolution & presentation”, you […]
27
2013
Editor Mesh Helper Gizmos
Started making a mesh helper editor script. Should be useful to see the mesh details easily.. Current features: – Display selected object details (DrawGizmo) – Draw green boxes on vertex locations (Handles.DotCap) – Display vertex number and UV info (Handles.Label) – Label position is affected […]
26
2013
KDTree Find Nearest Object
Small test using the KDTree from unity forums (link to the post, source is attached there). Webplayer: http://unitycoder.com/upload/demos/KDTreeUnity/ (2000 objects)
23
2013
Substance Resources For Unity
You can use Allegorithmic Substance Materials with Unity, here’s few useful links: (^main image is from the free SubstancePlayer) TUTORIALS How to use Substances and what they are (unity3d blog) Official Allegorithmic YouTube channel FREE SUBSTANCES & DEMO PACKAGES 18 Free Substances (unity asset store) […]
20
2013
Unity Learn is Open
Yay! http://unity3d.com/learn Check asset store for free projects: RobotLab – https://www.assetstore.unity3d.com/#/content/7006?aid=1101lGti *Not available anymore.. Stealth – https://www.assetstore.unity3d.com/#/content/7677?aid=1101lGti
19
2013
Fast Projectiles
Testing a script for fast moving projectiles (since normal physic objects always go through walls..) Current version info: – No colliders, rigidbodies or raycasts for the projectile – Just move the objects inside FixedUpdate() – Projectile gets the target point when clicked, it doesnt check […]
14
2013
Free Characters from Autodesk Labs
From Autodesk Labs: Project Pinocchio http://labs.autodesk.com/technologies/pinocchio Tried with one character and got it running in mecanim with just few clicks – the fbx was even in the right scale rightaway! (although hands and legs seems to be bit twisted) I’ll write some notes later.. — […]
13
2013
Three.js PlaneGeometry.js to Unity C#
Converted this THREE.js PlaneGeometry.js (by mr.doob) to Unity c# (its similar to CreatePlane from unity wiki, but more limited) Current version: – Using MeshTopology.Quads – Still some problems with the UV’s, if using more than one segments – Also currently all the variables are as […]
27
2013
Rusted Metal Shader From Blender
Converted this Blender rust material shader to Unity surface shader, looks ok.. Created the bumpmap in unity editor (copy rust texture, convert to normal map from grayscale), had problems trying to do it inside shader (from diffuse texture to o.Normal).. Progress: – Founded some info […]
Recent posts
- [GreaseMonkey] Unity Forum Fixer
- UnityHub: Make Hub application background Translucent
- Customize SpriteShapeRenderer quality (but has issues)
- Editor tool: Copy selected gameobject’s names into clipboard as rows (for Excel)
- Editor tool: Replace string in selected gameobject’s names
- UnityHub: Enable built-in Login Dialog (no more browser login/logout issues!)
- Use TikTok-TTS in Unity (with WebRequest)
- Create Scene Thumbnail Image using OnSceneSaved & OnPreviewGUI
- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
- Custom Unity Hub Project Template Preview Image/Video (using HTML+CSS in package description)
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