2
2012
Fake 2D Realtime Shadows Shader (for unity free version)
Testing 2D realtime shadows (shader based), works with unity free version. More tests later.. (in that screenshot, there is 1 spotlight and objects which cast shadow behind them) Current version kind of works with spheres..need to adjust shader for other shapes. Webplayer: (added 14.01.2012) http://unitycoder.com/upload/demos/mShadowShaderFake1/ […]
2
2012
Precalculated Sin Cos Arrays
In the old days (blitz basic, qbasic..) these lookup tables were quite useful! Download test scene: (moving sphere..Note! saved with Unity3D v3.5) mSinCosTables.unitypackage Source: (javascript, attach it to some object to see it moving..)
29
2011
Hill Climbing AI *Update#2
Testing Hill Climbing AI (work-in-progress) Read more: http://en.wikipedia.org/wiki/Hill_climbing & https://web.archive.org/web/20160310222458/http://sgd.cs.colorado.edu/wiki/Collaborative_Diffusion & https://web.archive.org/web/20190412040359/http://www.agentsheets.com/Applets/ultimate-pacman/readme.html Basic idea is that the monsters will find you based on the “hill” height. They keep moving towards the highest point, which is the player. As you can see from the image, the […]
28
2011
AngrySpheres (test.1)
Shooting balls by dragging with mouse (click left button down for startpoint and drag away, then release for endpoint) Webplayer: (flash) http://unitycoder.com/upload/demos/mAngrySpheres1/ Download source: mAngrySpheres10.unitypackage
26
2011
Particles, trails..test.1
Testing shuriken particles & some trail renderers..(nothing special to see here.. : ) webplayer: (flash) http://unitycoder.com/upload/demos/particlestrails1/ download source: (unity3D v3.5) particlesandtrails1.unitypackage
22
2011
Snake & other projects (Unity3D published as Flash)
Testing flash publishing. Project#1 Snake Webplayer (flash): http://unitycoder.com/upload/demos/mFollow3flash/ *works nicely Original webplayer (unity): http://unitycoder.com/blog/2011/12/05/snake/ ——— Project #2 mWaves Webplayer (flash) *doesnt work, shows only black screen, no errors on publishing.. Original webplayer (unity): http://unitycoder.com/blog/2011/11/27/2d-waterfluid-fx/ ——— Project #3 mVertexPainter Webplayer (flash) http://unitycoder.com/upload/demos/mVertexPainterFlash/ *doesnt work.. Original webplayer […]
22
2011
Unity3D 3.5 public beta (download)
Update: (new beta version available) http://unity3d.com/unity/preview/download !!! “Once you have opened your project in 3.5 Developer Preview it will no longer open in previous versions of Unity.” (I managed to open 3.5 files in 3.4, but there are few errors you need to fix manually..)
21
2011
Conversations with Apple Support :)
So I was trying to access one apple developer link the other day, but the link didnt work. I reported it to the support, which then replied: I am following up with you regarding your issue accessing Link. Please be advised that we recommend using […]
16
2011
Metablob shader testing
Metablob shader testing. 2D metablobs..hmm..could this be used for (2D) fluids somehow? Instructions: – New scene – Add plane, Location: 0,0,0 Rotation: 0,0,0 – Add camera, Location: 0,10,0 Rotation: 90,0,0 (its looking down the plane) – Add material using this shader to the plane, you […]
14
2011
Plasma shader testing.. (v2)
Testing some shaders. Trying to convert a plasma GLSL shader to unity.. not working properly yet. (and still looking for a good shader tutorial for beginner..: / ) The main code should be under fragment shader I guess..(?) The original GLSL shader doesnt give any […]
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