Browsing articles in "shaders"
Feb
9
2012

Distance Blur Shader for Texture

Testing texture blurring in shader..using camera depth to determinate distance.

Feb
3
2012

Multi-UV Mixing (shader)

Testing multi-UV mixing (related forum link). All this shader does, it uses the same material with different sizes.. so it doesnt look so tiled. (but loses detail and actually while testing, simple bumpmap helps to remove tiling quite nicely also..) Screenshot:left side, standard diffuse map […]

Jan
20
2012

Wipe transition (Shader)

Wipe shader test.. Modified unity version from the original glsl shader “postpro” by iq (2009) Webplayer: http://unitycoder.com/upload/demos/mWipeShader/ Source: (shader)

Jan
2
2012

Fake 2D Realtime Shadows Shader (for unity free version)

Testing 2D realtime shadows (shader based), works with unity free version. More tests later.. (in that screenshot, there is 1 spotlight and objects which cast shadow behind them) Current version kind of works with spheres..need to adjust shader for other shapes. Webplayer: (added 14.01.2012) http://unitycoder.com/upload/demos/mShadowShaderFake1/ […]

Dec
14
2011

Plasma shader testing.. (v2)

Testing some shaders. Trying to convert a plasma GLSL shader to unity.. not working properly yet. (and still looking for a good shader tutorial for beginner..: / ) The main code should be under fragment shader I guess..(?) The original GLSL shader doesnt give any […]

Oct
21
2011

mVertexPainter v1.0 (demo + scene with source)

VertexPainter – basic version 1.0. You could probably do some cool effects with this: – Make it as an editor script (like this: http://blogs.unity3d.com/2011/03/24/ninjacamp-iii-vertex-awesome/ ) – Damage marks on collision – Transparency based on vertex colors – Character customization, paint player colors, car colors.. – […]

Aug
26
2011

WIP: Yet Another Fake Shadow v1.0

Testing shader that casts fake shadows (in unity free version), it takes account your light position/direction. Mostly taken from this: http://www.unifycommunity.com/wiki/index.php?title=Shadow_Volumes_in_Alpha < that works in pro only.. So far can get some shadow or light projected, but getting some artifacts around the caster object and […]

Aug
21
2011

mVertexShadows 1.0 (fake)

Testing (fake) vertex shadows (while waiting for unity pro..maybe someday?) In the webplayer the light is directional, not pointlight. So it looks like the  shadow is not casted from the light direction. (only direction of the light is taken, not position) But you could use […]

Aug
10
2011

Painting holes with shader v2.0

mHolePainter v2.0 (just a test/concept demo..) Using a shader from http://www.unifycommunity.com/wiki/index.php?title=Dissolve_With_Texture we can make “holes” in the material using texture. Then just add drawing into that “hole” texture and we have a hole-painter! Added to this version is: – You can fill the holes by […]

Aug
9
2011

Painting holes with shader v1.0

mHolePainter v1.0 Using a shader from http://www.unifycommunity.com/wiki/index.php?title=Dissolve_With_Texture we can paint “holes” to the cutout texture. Webplayer: http://unitycoder.com/upload/demos/mholepainter1/ Download: mHolePainter1.UnityPackage

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