May
26
2018

Fire Effect Using CustomRenderTexture

Converted this fire effect (by The Coding Train) into unity customrendertexture + shader. Added fire gradient color (by moving the fire calculation into alpha channel). Unity Project Sources https://github.com/unitycoder/FireEffect References CustomRenderTexture (was added to unity in 2017.1) https://docs.unity3d.com/Manual/CustomRenderTextures.html Keijiros example project (reaction-diffusion) https://github.com/keijiro/RDSystem Fire Effect […]

May
18
2018

Octree

Modified this quadtree into octree Unity Project https://github.com/unitycoder/Octree *enable Gizmos in gameview to see debug lines

May
18
2018

Quadtree

Converted this javascript quadtree (by The Coding Train) to Unity using texture2d *not complete with all the features yet though, but can add points by clicking texture with mouse. Unity Project https://github.com/unitycoder/UnityQuadtreeInTexture   Original source https://www.youtube.com/watch?v=OJxEcs0w_kE  

Apr
5
2018

Upgrading old 5.5 project to 2017.4 LTS

So had to upgrade one old Android+iOS cardboard app into newer unity version.. (Due to old unity doesn’t support latest apple os updates [link], missing new app store image sizes [link], some plugins are getting fixes/updates to newer versions, Android google play has new requirements […]

Mar
14
2018

QuickStart: Unity Visual Shader Editor

tl;dr, use beta10+, install Render-pipelines-lightweight with Package Manager, create/rendering/lightweight pipeline asset, assign it to graphics settings, create/shader/unlit graph, double click to edit in visual editor! Install & Use Visual Shader Editor – Download and install Unity Beta : https://unity3d.com/unity/beta-download – Create New Empty Project – […]

Jan
31
2018

Checking Last Known Good Position For A Car In The Track

Working on a small StuntCarRacer-inspired game with a friend. Some note here about how to get car to return last known good position in the track. Problems and Requirements – Player gets stuck hanging in side of the track (1 or more tires hanging outside, […]

Dec
22
2017

Crypto Currency Trading Info

Starting with a disclaimer: i’m still a noob on this topic also, but have spend some time to get to known some of the basics. So as usual, do your own research before investing money on anything. Also this article will be edited every now […]

Oct
29
2017

Visual Studio Snippet Generator Online

Didn’t find any easy or working snippets generator for VS, so made one with javascript: New page: http://tools.unitycoder.com/VisualStudioSnippetsGenerator/   Collecting some useful snippets here *currently just 1 there : ) https://github.com/unitycoder/UnityVisualStudioSnippets Feel free to post ideas for most common snippets.. personally i’d like to add […]

Oct
20
2017

Android Build Error: Error: String types not allowed (at ‘configChanges’..

Tried to build simple Cardboard + GVR scene with Unity 2017.3b4, but kept getting this error: CommandInvokationFailure: Failed to re-package resources. ***\android-sdk\build-tools\25.0.2\aapt.exe package –auto-add-overlay -v -f -m -J “gen” -M “AndroidManifest.xml” -S “res” -I “***android-sdk\platforms\android-23\android.jar” -F bin/resources.ap_ –extra-packages com.google.vr.cardboard:com.unity3d.unitygvr -S “***Game\Temp\StagingArea\android-libraries\gvr\res” -S “***Game\Temp\StagingArea\android-libraries\unitygvr\res” stderr[ AndroidManifest.xml:5: […]

Sep
23
2017

Drawing 2D lines and Adding Collider to it

Hi awesome reader! In our past tutorial “How to Draw Line” we discussed about drawing a line in the game by mouse interaction. But sometimes we need to draw a line that collides with our game objects in 2D mode. So we need to add […]

Pages:«1...9101112131415...50»

Connect

Twitter View LinkedIn profile Youtube Github Join Discord Twitch Instagram BlueSky

UnityLauncherPro

Get UnityLauncherPRO and work faster with Unity Projects!
*free unity hub alternative

@unitycoder_com

Subscribe to Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.