17
2011
UnityCoder – Unity3D Browser Toolbar
Free toolbar for Unity3D programmers! Current features: – Forum RSS feeds (Helps you to follow forum topics easily) – Answers RSS feeds (Keep on eye for interesting answers) – Unity3D twitter feed (Did you miss the last Unity3D contest? not anymore!) – Links & resources […]
15
2011
WIP: 3ds Max to Unity Mesh(update#3)
Mesh transfer script from 3DS Max to Unity. It converts 3DSMax mesh to unityscript (javascript), so you have full control over the mesh creation. And whats the point of it? To avoid these: http://answers.unity3d.com/questions/61597/vertex-count-10-times-higher-in-unity.html http://answers.unity3d.com/questions/37435/why-is-unity-got-more-vertices-than-3dsmax.html Using this plugin you get less vertices on your model […]
14
2011
Function: CubicBezier (2D)
Converted function from this source to Unity. Drawing bezier curves (2D). Download source: CubicBezier.unitypackage
13
2011
Function: Integer to Roman numerals
Small function for converting integer into roman numbers. ie 2012 = MMXII
12
2011
WIP: Maze Generator (editor script)
MazeGenerator Editor script (actual maze algorithm from here) Current status: – Some problems with collisions(?) – 100×100 is ok, 500×500 hangs unity.. – Note that it can build a good maze, but some problems with those plane collisions (it creates invidual mesh planes for the […]
11
2011
Draw mandelbrot on a plane texture
Mandelbrot plotter converted to unity from this source: http://rosettacode.org/wiki/Mandelbrot_set You can increase the resolution by adjusting texture widht & height. Webplayer: http://unitycoder.com/upload/demos/mmandelbrot1/ (nothing much to see, it just draws the mandelbrot on a plane at function start()) Download source + webplayer scene: mandelbrot.unityPackage
11
2011
FractalTree v1.0 (2D)
2D Fractaltrees using linerenderer. Converted Unity version from this source: http://rosettacode.org/wiki/Fractal_tree#JavaScript Webplayer: http://unitycoder.com/upload/demos/mfractaltree1/ Source download: http://www.mediafire.com/?eps34pa47ieklxx Lots of room for optimisation, since now its using separate gameobject+linerenderer for each branch.. Example images using different linerenderer materials (currently commented out in the source, you need to […]
10
2011
Painting holes with shader v2.0
mHolePainter v2.0 (just a test/concept demo..) Using a shader from http://www.unifycommunity.com/wiki/index.php?title=Dissolve_With_Texture we can make “holes” in the material using texture. Then just add drawing into that “hole” texture and we have a hole-painter! Added to this version is: – You can fill the holes by […]
9
2011
Painting holes with shader v1.0
mHolePainter v1.0 Using a shader from http://www.unifycommunity.com/wiki/index.php?title=Dissolve_With_Texture we can paint “holes” to the cutout texture. Webplayer: http://unitycoder.com/upload/demos/mholepainter1/ Download: mHolePainter1.UnityPackage
9
2011
Black light shader (fake shadow)
My first shader test. I know there is already blob shadow, using “projector”, but wanted to try editing some shader examples. You set this shader to the object you want to receive black light from the spotlight. Instructions: Get the original code for the shader: […]
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