4
2016
[$250 Bounty] Build this scene in Unity
Lets try something new, I’ll offer 250usd bounty to whoever makes the best 3D scene based on this image above, using Unity. *Scene should be 3D, you can use mesh instead of terrain, no FPS limit (so it can be heavy scene with lots of […]
17
2016
[LudumDare35] ShapeShifter
Unfinished ludumdare entry, planned to make some cellular automata/game of life – shapes fighting against player, but didn’t have time to take part this time, got only this far in few hours: WebGL player: https://unitycoder.com/upload/demos/LD35/ LD Entry: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=27533
27
2016
Shmup Bullet Pattern Editor
Started converting this old bullet pattern script by dhendrix from unityscript to c# and using 2D features.. *still work-in-progress* You can access the sources below (and post issues, or help translating/optimizing the scripts) Sources: https://github.com/unitycoder/BulletPatternEditorUnity
23
2016
Volumetric Image Effect Shader
Converted this old godrays shader ( http://unitycoder.com/blog/2012/10/02/fake-godrays-shader/ ) into image effect – interesting results! (see video below) Source codes below (Attach script to main camera) This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. […]
15
2016
Unity Special Event GDC Live Stream (2016)
Starting soon.. website: http://unity3d.com/events/gdc-2016
8
2016
Best Unity Github Repositories [+giveaway]
List of best public GitHub repositories: IMAGE EFFECTS Image effects collection – https://github.com/makoto-unity/OneStepEffects Filmic Tonemapping – https://github.com/kode80/UnityEffects SSAO – https://github.com/keijiro/KinoObscurance Bloom – https://github.com/keijiro/KinoBloom SMAA – https://github.com/Chman/SMAA-Unity Screen water drop, Blur, Oil Paint, Pixel, Color- https://github.com/QianMo/Awesome-Unity-Shader ANTIALIAS Temporal Reprojection Anti-Aliasing – https://github.com/playdeadgames/temporal Subpixel Morphological Antialiasing (SMAA) […]
1
2016
Latitude Longitude Position On 3D Sphere (V2)
This is just a c# conversion and few updated notes for the old post : http://unitycoder.com/blog/2011/08/09/latitude-longitude-on-3d-sphere/ Instructions – Attach the script below to your sphere (Unity sphere UV mapping is not suitable so I downloaded this sphere model and scaled transform to 5) – Add […]
23
2016
UI Scroll View automatic Content height
“Hidden” inside the docs ( http://docs.unity3d.com/Manual/HOWTO-UIFitContentSize.html ) you can find details how to make UI ScrollView content to have automatic size based on the child objects. Here’s images how to use it: – Add “Vertical Layout Group” and “Content Size Fitter” components to the Content […]
1
2016
Publishing to Android TV
Quite meaningless “tutorial”, as it was too easy to build .apk to android TV from unity.. 🙂 BUILD APK – Build android .apk as usual (i used all the default settings for testing.. just enter your company name and bundle identifier) – Apparently these should […]
21
2016
Publishing to Ouya (2016)
Founded my old sad little Ouya box and decided to try if publishing to it still works from Unity.. PUBLISH TO OUYA 2016 🙂 – I’m using 5.3.1p2 – Download example project: https://github.com/ouya/ouya-sdk-examples/tree/master/Unity – Unzip and open the project (I used CharacterController project, Scene3rdPerson.scene) – […]
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