15
2013
LudumDare28 : You Only Get One
LudumDare28 jam entry: 1FUEL – posted under JAM category..since its using external music library and screenshake code from unity answers forum) – time spend: ~6hrs (tried 2 other ideas first, but those didnt work out) http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=27533
13
2013
Convert old project to 2D physics & Sprites
Started converting this shootemup test into Unity 4.3 2D physics ( old: http://unitycoder.com/blog/2013/09/27/shoot-em-up-proto-unity/ ) Webplayer: (using new 2D physics & sprites, no collider on player yet) http://unitycoder.com/upload/demos/Shmup3_2D/ Some conversion notes so far: SHMUP TO 2D SYSTEM Lets test.. 2D viewport Enabled! Camera: – Setup Camera […]
12
2013
Unity 4.3 Download
Its here! http://unity3d.com/unity/download also, http://unity3d.com/unity/download/archive — Whats New: http://unity3d.com/unity/whats-new/unity-4.3 (release notes) http://blogs.unity3d.com/2013/11/12/releasing-unity-4-3/ http://unity3d.com/unity/whats-new — Get the 2D example also: https://www.assetstore.unity3d.com/#/content/11228 Webplayer of that 2D demo scene: http://unitycoder.com/upload/demos/Unity43_2D/ — Image#1: Sprite editor — Image#2: Monodevelop 4.0.1 —
3
2013
MiniLudumDare46 : Shark Jam
Well..at least something Time spend: ~5-7hrs Game entry page: http://www.ludumdare.com/compo/minild-46/?action=preview&uid=27533 Credits: sounds: http://www.freesound.org shark model: http://cg.tutsplus.com/series/create-a-realistic-shark-in-3d-studio-max some graphics: http://graphicburger.com — Other versions, cancelled / failed: Version#1: Shark Attack, you would had controlled shark and eaten people floating on the sea.. — Version#2: Falling Shark, […]
23
2013
Shroud of the Avatar Unity Scene Jam #3
Again didn’t have time to do much.. (spend about 4-6hrs on this). All the assets are free from AssetStore, just made the terrain and placed buildings, forest, added some effects.. Webplayer: https://dl.dropboxusercontent.com/u/227470828/index.html *70mb — Image#2:
29
2013
Pixel Art Editor Plugin (wip)
** New version is being worked on here: http://unitycoder.com/blog/2015/01/13/assetstore-unipix-pixel-art-tool/ Havent find any good pixel graphics editors.. so started making a simple pixel art editor plugin (meant only for maximum 32×32 sized images). (Screenshot showing first test, 16×16 image, 32x zoom, small preview on the right […]
27
2013
Shoot ’em up proto (v2.0)
Shoot ’em up test.. TODO: – *.* Webplayer: http://unitycoder.com/upload/demos/Shmup1/ (v1.0 – 27.09.2013) http://unitycoder.com/upload/demos/Shmup2/ (v2.0 – 17.10.2013)
24
2013
Shroud of the Avatar Unity Scene Jam #1
Took part in SotA scene jam.. Had quite many problems with the scene and just sent it quite unfinished.. – About 8-10 total hours spend (most of it struggling with world machine terrain and terrain texturing/trees..) – Used only free assets and scripts – Didnt […]
13
2013
Halton Sequence c#
Halton Sequence script to Unity c#. (image: Left side halton sequence, right side using Random.value). Needed something to distribute objects evenly on given area.. this works for small amount of objects <200, but if add more, they start to form lines(?) Converted from: “Halton Sequence […]
8
2013
Book: Unity 4.x Game AI Programming
Started reading “Unity 4.x Game AI Programming” Chapter 1 : Introduction to AI That was quite a brief intro.. But A* was eplained in a bit more detail. No coding yet.. lets continue.. Supplied example projects work fine with 4.x. Overall feeling of the book: […]
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