Browsing articles tagged with " dynamic"
Oct
16
2014

2D Fog Of War

Got some nice looking Fog of War system working with sprites (2D)! It might eventually work on mobiles too (although at lower resolution..) *Will be posting it to asset store hopefully within this month.. ** Update 2022: Now after those “few months”, project sources are […]

Aug
7
2013

Procedural Tree Mesh Generator (wip)

Small test for doing procedural trees.. (screenshot showing trunk with resolution 8 and 5 sides..) Current features: – Trunk creation: adjustable height, height segments, resolution (amount of “sides”) – Using quads – Perlin noise rotations for trunk direction – Adjustable root segment radius multiplier (so […]

Aug
3
2013

2D Grid Fake Shadow

Using the same code from previous 2D Raycasting Visibility Voxel Travelsal, but added dynamic grid array update (using screenshots..), so now the walls (obstacles) are updated realtime on the 2D grid. FEATURES: – Converted the whole thing to C# – Any object visible to camera can […]

Aug
6
2012

Dynamic Clouds + Cloud Shadows on Terrain

Adding more stuff to the previous cloud test, now with fake shadows. (scene works with unity indie) New features: – Animated sky cloud shadows on terrain – Bugs: Currently the clouds are not perfectly aligned.. – Shadow strength can be adjusted (now its 0.5 for […]

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