9
2024
Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
Required Packages – Tested this on Unity 2023.2.3f1 (but works in other versions too)– AI Navigation : https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/index.html– 2D Tilemap Editor : https://docs.unity3d.com/Packages/com.unity.2d.tilemap@1.0/manual/index.html– 2D Tilemap Extras : https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@4.0/manual/index.html Setup Tilemap with 3D Prefabs – Add 2D Tilemap to Scene– Set Grid Cell layout to XZY […]
21
2017
Using SharpNav with Unity
Noticed this SharpNav repository (Advanced Pathfinding for C#) at https://github.com/Robmaister/SharpNav Since new unity versions support .NET 4.6, this should work in unity too, the sample script below runs, but not sure how to access the navmesh or navigation features.. Instructions: – Download SharpNav https://github.com/Robmaister/SharpNav – […]
27
2014
Legacy Character To Mecanim (+navPaths)
Legacy Character to Mecanim (+navpath) *This is just extra notes for the Mecanim Navpath Project, to add new characters easily (from old rigged characters) : http://unitycoder.com/blog/2014/12/23/mecanim-nav-mesh-pathfinding/ TUTORIAL – Download some rigged character from Asset Store – I’ve tested these ones to work fine so far, […]
23
2014
Mecanim + Nav Mesh Pathfinding
This is just a minimal version of Mecanim characters + Unity builtin NavMesh pathfinding, just to get them moving & have animated walking.. (project is cleanup up from Stealth demo) Notes: – Mecanim character scaling works! (try scaling one of the robots into huge robot […]
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