25
2015
Opaque Sprite Shader
(screenshot of modified shader properties in debug view mode) Modified built-in sprite shader so that its opaque, no color tint, and pixel snap is always on. Just to test if there are any performance benefits to use them for opaque sprite tiles, at least the […]
15
2014
[Asset Store] Mobile Paint *now free
Simple touch paint program, optimized for mobiles. — Github: https://github.com/unitycoder/UnityMobilePaint Asset Store *Deprecated: https://assetstore.unity.com/packages/tools/integration/mobile-paint-19803?aid=1101lGti Forum thread: http://forum.unity3d.com/threads/released-mobile-paint-with-multi-touch.262645/ — Latest Update: 26/10/2018, this is now free in asset store! Current features: List below is not updated, use Github Issues instead : https://github.com/unitycoder/UnityMobilePaint/issues – Optimized pixel drawing – […]
Recent posts
- MotionVector Effect: Object “disappears” when paused
- [GreaseMonkey] Unity Forum Fixer
- UnityHub: Make Hub application background Translucent
- Customize SpriteShapeRenderer quality (but has issues)
- Editor tool: Copy selected gameobject’s names into clipboard as rows (for Excel)
- Editor tool: Replace string in selected gameobject’s names
- UnityHub: Enable built-in Login Dialog (no more browser login/logout issues!)
- Use TikTok-TTS in Unity (with WebRequest)
- Create Scene Thumbnail Image using OnSceneSaved & OnPreviewGUI
- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
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- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub) on
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- [Asset Store] Point Cloud Viewer & Tools on