Browsing articles tagged with " plasma"
Apr
12
2012

Improved Perlin Noise Algorithm

See this paper, converted to Unity from processing/java, Original author for that: “Improved Perlin Noise Study by Chinchbug , licensed under Creative Commons Attribution-Share Alike 3.0 and GNU GPL license” Its smoother than the normal perlin noise..(but also slower?) Webplayer: http://unitycoder.com/upload/demos/ImprovedPerlinNoise/ Download source: improvedPerlin.unityPackage

Apr
3
2012

Diamond Square Algorithm

Converted Diamond Square Algorithm / random midpoint displacement fractal from Processing (original by “Justin Seyster”) to Unity C#. *See also related forum topic. Release#1: – Color32 array with SetPixels32() (instead of plotting each pixel at a time..) – Replaced “/2” with “*0.5f” (supposed to be […]

Dec
14
2011

Plasma shader testing.. (v2)

Testing some shaders. Trying to convert a plasma GLSL shader to unity.. not working properly yet. (and still looking for a good shader tutorial for beginner..: / ) The main code should be under fragment shader I guess..(?) The original GLSL shader doesnt give any […]

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