31
2012
Sphere Ninja (proto)
This was made in 4-5hrs, just for a quick test.. Lots of room for improvisation.. also it doesnt do any cutting, just hides the original sphere and instantiates 2 slices with same speed/rotation.. You could make it less fake by creating 8 ready slices from […]
30
2012
Fake Splat With Particles
Quick test for wall “splat”.. (faking it with particles..) How it (kind of) works: – On mouse click, instantiate splat mesh prefab, random z-rotation – Prefab has mesh particle emitter ([x] one shot, force+random force to give particles varying speeds) – Destroy object after 10 […]
Recent posts
- [GreaseMonkey] Unity Forum Fixer
- UnityHub: Make Hub application background Translucent
- Customize SpriteShapeRenderer quality (but has issues)
- Editor tool: Copy selected gameobject’s names into clipboard as rows (for Excel)
- Editor tool: Replace string in selected gameobject’s names
- UnityHub: Enable built-in Login Dialog (no more browser login/logout issues!)
- Use TikTok-TTS in Unity (with WebRequest)
- Create Scene Thumbnail Image using OnSceneSaved & OnPreviewGUI
- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
- Custom Unity Hub Project Template Preview Image/Video (using HTML+CSS in package description)
Recent Comments
- Vector3 maths for dummies! on
- UnityHub: Make Hub application background Translucent on
- UnityHub: Make Hub application background Translucent on
- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub) on
- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub) on
- [Asset Store] Point Cloud Viewer & Tools on
- [Asset Store] Point Cloud Viewer & Tools on
- ffmpeg stream raw video into Unity Texture2D on