18
2023
Testing Unity MUSE AI
video clip: Feedback:– 3000 points per month is way too low (4×4 textures generated took ~200 points already!)– Current quality is not worth 30usd/month, better use https://www.scenario.com/ or https://leonardo.ai/– Muse is still fun to use inside editor, would have to learn better prompting i guess?– […]
19
2023
2 Sided Lighting for Sprite Diffuse Shader
Interesting question athttps://forum.unity.com/threads/making-normal-maps-work-on-both-sides-of-a-2d-sprite-in-3d-space.1507538/ Made quick test with BiRP, modified sprite surface shader, with custom lighting (added “abs” into dot normal).. Source:https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Shaders/2D/Sprites/Diffuse%20(2%20Sided%20Light).shader#L48
20
2018
Marching Ants Sprite Outline Shader
Saw interesting question here https://forum.unity.com/threads/animated-outline-effects-using-shader.600028/ and unity sprite outline https://github.com/wlgys8/Sprites-Outline + stackoverflow https://stackoverflow.com/a/16856878/5452781 to the rescue! (although this is for 2D sprite..) Results: TODO – Test how this would look with screenspace values (to keep same size even if zoomed) – Maybe could check neighbor pixel […]
30
2018
Sprite Sheet Flip Book Shader
Converted this old animated sprite sheet script into shader, its useful for animating sprites from sprite sheet. (when Animator is too heavy for simple sprite animation) Could be extended to have billboard option. Shader source: *Updated: 30/11/18 to fix index wrapping and UV direction https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Shaders/2D/Sprites/FlipBook.shader […]
16
2016
Custom Sprite Bloom HDR Shader
Tried to do this shader mentioned in the forums (link), to have a Bloom image effect only on certain sprites. See main image^ 2 same sprites, different material, so only 1 gets bloomed (even though the Bloom is full screen image effect) Instructions: – Download […]
20
2016
Sprite Shader with Clip() *Discard pixels
Testing what happens if add clip(discard), remove transparency and remove color tint from default Sprite Shader.. Just wanted to see if there is big difference or not, but seems like no huge difference on PC (asus laptop, gtx970m), unless you have thousands of sprites on […]
25
2015
Opaque Sprite Shader
(screenshot of modified shader properties in debug view mode) Modified built-in sprite shader so that its opaque, no color tint, and pixel snap is always on. Just to test if there are any performance benefits to use them for opaque sprite tiles, at least the […]
14
2015
Photoshop Trees
Just noticed PhotoshopCC has some Tree renderer: http://blogs.adobe.com/jkost/2015/01/creating-trees-in-photoshop-cc-2014.html Here’s some images of those in 256×256 png, could work as sprites?
6
2015
Doom Style Billboard Shader
Testing Doom style billboard shader, where you can look sprite from different angles, still not completely finished but enough for testing.. * Note: I have no idea how the doom billboards work, just looking for similar style Related forum post: http://forum.unity3d.com/threads/relative-position-for-changing-2d-graphics-in-3d-environment.307086/ WebGL player: *coming later* […]
30
2014
[Asset Store] PolygonCollider2D Optimizer
Small tool for sprite PolygonCollider2D optimization (got tired of manually adjusting sprite collider vertices when doing this small ‘game’ for android) *Main image fruit credit: Fi3uR (CC BY-NC-ND 3.0) Asset Store Link: https://assetstore.unity.com/packages/tools/sprite-management/polygoncollider2d-optimizer-16605?aid=1101lGti Unity Forum Link: http://forum.unity3d.com/threads/240534-Released-PolygonCollider2D-Optimizer Documentation: PolygonCollider2D_Optimizer_web.pdf Features: – Super simple workflow, real […]
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