Browsing articles tagged with " uv"
Mar
13
2020

Shader: Scrolling Texture With Fill Amount (line renderer)

Quick test shader for this thread https://forum.unity.com/threads/smooth-filling-of-the-2d-pipe-with-texture.845848/#post-5584480 Shader source:https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Shaders/2D/Patterns/ScrollingFill.shader Sample fbx file (used in screenshot)https://github.com/unitycoder/BlogUploads/blob/master/models/lineuv.FBX

Apr
25
2015

Creating car mirror with rendertexture

Creating simple car mirror using rendertextures. HOW TO – Right click at Project window, Create / RenderTexture – Rename “New Render Texture” into something else, like “MirrorRT” – Drag & Drop “MirrorRT” into 3D object (preferably some flat object) at scene view (it automatically creates […]

Feb
25
2012

Mesh Box Reference : Vertices / Triangles / UV / Normals

Mesh Box Reference Image If you want to build a simple mesh box with scripts in Unity, this kind of image helped me to understand how it works.. Also have a look of the ChunkRender example, how it builds the mesh by adding 4 vertices […]

Feb
3
2012

Multi-UV Mixing (shader)

Testing multi-UV mixing (related forum link). All this shader does, it uses the same material with different sizes.. so it doesnt look so tiled. (but loses detail and actually while testing, simple bumpmap helps to remove tiling quite nicely also..) Screenshot:left side, standard diffuse map […]

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