29
2016
Advanced Voxel Terrain
Another version of the old marching cubes terrain, this one has more features.. See images #3-7 in the old post : https://unitycoder.com/blog/2012/09/30/marching-cubes-voxel-terrain/ todo: – Should convert this to c#, then do some cleanup.. – Add more info/instructions sources: https://github.com/unitycoder/VoxelTerrainAdvanced
24
2016
Voxel Terrain
Uploaded the old source for the marching cubes voxel terrain package (from https://unitycoder.com/blog/2012/09/30/marching-cubes-voxel-terrain/ ) Replaced the old shader with unity 5 compatible version, also should convert the .js into c# someday.. *Note: its now converted, thanks to “SimpleRookie” (see comments below) Instructions: – R = […]
28
2013
TerraVol + Photon Networking
Had to test it, how it would work if connect TerraVol with Photon.. Surprisingly it only took few clicks! Webplayer demo: coming later Notes – Import/Open TerraVol project (needs to be purchased from assetstore) – Import Photon networking http://u3d.as/content/exit-games/photon-unity-networking-free/2ey – Setup photon (follow instructions, mainly […]
5
2012
Voxel Sprite Editor
Quick test for a voxel sprite or basically just a grid/block editor.. Its 3D grid array with default boxes.. Features: – Adding / removing blocks Todo: – Color adjustment per block – Saving / Loading (online?) – Viewer / Gallery? – Better mouse controls.. – […]
29
2012
2D Raycasting Visibility – Voxel Travelsal
Converted this AS3 2D raycast (by Lee Grey) to Unity javascript. (Image: raycast is coming from the middle, hits a wall..) Next: – Use grid array instead of reading pixels from image.. (done) – Try if this is faster compared to the old Raycast visibility […]
18
2012
Voxel Resources & Engines for Unity
Making a list of Unity3D related voxel / marching cubes tutorials, engines, demos etc. (image on left is from wikipedia) (Feel free to comment if some useful links are missing) *First: Go vote on Unity Feedback to get Voxel Terrains FREE VOXEL ENGINES OR DEMOS […]
30
2012
Marching Cubes Voxel Terrain
Marching cubes terrain sculpting v2.0 (this is also based to the earlier webgl port) Current Features: – Can add / remove ground – Special shader for blending materials (based on world Y) – Moved raycasting to camera, can add multiple chunks (but they are not […]
25
2012
Marching Cubes (Javascript)
Converted this Marching Cubes(three.js/webgl) to Unity Javascript – Added image#3 (using perlin noise to generate caves) – Added profiler image, fatal error image, neighbour chunk connection problem.. – Changed default unity arrays to Lists(), much faster now – Added some new images – Now digging […]
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