29
2013
Pixel Art Editor Plugin (wip)
** New version is being worked on here: http://unitycoder.com/blog/2015/01/13/assetstore-unipix-pixel-art-tool/ Havent find any good pixel graphics editors.. so started making a simple pixel art editor plugin (meant only for maximum 32×32 sized images). (Screenshot showing first test, 16×16 image, 32x zoom, small preview on the right […]
27
2013
Shoot ’em up proto (v2.0)
Shoot ’em up test.. TODO: – *.* Webplayer: http://unitycoder.com/upload/demos/Shmup1/ (v1.0 – 27.09.2013) http://unitycoder.com/upload/demos/Shmup2/ (v2.0 – 17.10.2013)
24
2013
Shroud of the Avatar Unity Scene Jam #1
Took part in SotA scene jam.. Had quite many problems with the scene and just sent it quite unfinished.. – About 8-10 total hours spend (most of it struggling with world machine terrain and terrain texturing/trees..) – Used only free assets and scripts – Didnt […]
13
2013
Halton Sequence c#
Halton Sequence script to Unity c#. (image: Left side halton sequence, right side using Random.value). Needed something to distribute objects evenly on given area.. this works for small amount of objects <200, but if add more, they start to form lines(?) Converted from: “Halton Sequence […]
8
2013
Book: Unity 4.x Game AI Programming
Started reading “Unity 4.x Game AI Programming” Chapter 1 : Introduction to AI That was quite a brief intro.. But A* was eplained in a bit more detail. No coding yet.. lets continue.. Supplied example projects work fine with 4.x. Overall feeling of the book: […]
7
2013
Gradient Bar Range (shader)
Tried to make something like this: http://forum.unity3d.com/threads/199297-Can-t-figure-this-gradient-material-thing-out Its just a shader, which takes top bar and bottom bar world positions and then builds gradient between them.. AssetStore: *2024: updated to unity 2021.3 https://assetstore.unity.com/packages/vfx/shaders/vertical-gradient-range-shader-11310?aid=1101lGti Webplayer: http://unitycoder.com/upload/demos/GradientBarRange1/ — Feature requests: – Sprites shader version – Sample code […]
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