6
2014
Game Cloud [Sponsor of the Month]
Thanks to GAME CLOUD! (Authoritative Cloud Engine for Multi-Player Games with Unity)
for being the sponsor the last month 🙂
Go check them out: http://game-cloud.org/
—
They have competition running also:
“Integrate any Unity game with GCC fast networking”
http://game-cloud.org/beaunity.html
And their free plan includes “30 Concurrent Users”
—
Getting the demo running was quite simple,
Installing & Running the first demo
– Registered at the website, waiting manual activation..[]..got in the next day
– Downloaded the package from: http://game-cloud.org/developers.html
– Unzip, copied the whole Editor/ folder from the zip into unity project Assets/ folder
– New menu appears: Game Cloud
– Let’s try “Game Cloud / Generate Demo Game Files”
– Followed this step by step tutorial here: http://game-cloud.org/docs.html#continental
– Remember to run Yemulator & edit the connection string in visual studio (you could make .exe of it for easier use later)
– Its alive, multiplayer demo is running!
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Hi, everyone,
Game Cloud Continental is happy to announce the beta version release of our cloud platform for multiplayer game networking – GCC Pro!
What are our major features?
• Faster Networking
Using our advanced technology we reduce the traffic to the player allowing large number of players to connect even on slow (mobile) networks without lagging.
• Build for Unity
Using our integrated into Unity Editor Tools we make it easy to develop your game networking.
• No servers needed
Your game runs in the Game Cloud. Scales incognito.
• Secure
Placing your game on our cloud service allows you to control the game logic and minimize the risk of cheating it.
• Data and management
Control your game versions and players’ data with our control panel. Use our cloud based database to store vital data for your game and players.
• Affordable to use
Use the free package during the development of your game and pay as your players’ number grows.
• Cross Platform
Our cloud works with all versions of Unity and on all platforms that are supported by Unity.
• Custom Physics for server side collisions
You can use any custom physics library written in C#.
Check us out: http://game-cloud.org/
Create an account and download our SDK: https://cp.game-cloud.org/GameDev/
Check out our documentation: http://game-cloud.org/docs.html
We are looking forward to you feedback on how we can make our product even better!
GCC Team