25
2015
Creating car mirror with rendertexture
Creating simple car mirror using rendertextures. HOW TO – Right click at Project window, Create / RenderTexture – Rename “New Render Texture” into something else, like “MirrorRT” – Drag & Drop “MirrorRT” into 3D object (preferably some flat object) at scene view (it automatically creates […]
23
2015
WebGL Build – Custom Loading Effect
Webgl build progress meter seems stuck at the end sometimes, so it would be nice to have some “loading/uncompressing” effect there.. WebGL example: http://unitycoder.com/upload/demos/CustomWebGLLoader/ *its copy of my LudumDare32 entry – Caching seems to cause some problems though, effect starts too early or too late? […]
18
2015
[LudumDare32] An Unconventional Weapon
Going for the #LDJam again: http://ludumdare.com/compo/ Unity forum LD topic: LudumDare32 — Webplayer / WebGL: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=27533 *Note: Chrome has disabled webplayer plugin, copy paste this into url field to enable: chrome://flags/#enable-npapi Download standalone: PC : https://www.dropbox.com/s/k5mi3z03udsvgf3/GraviSniper1.zip?dl=0 Mac : https://www.dropbox.com/s/2go5imll0g5h3zp/GraviSniper_mac.zip?dl=0 Linux : https://www.dropbox.com/s/k5mi3z03udsvgf3/GraviSniper1.zip?dl=0 — RESOURCES […]
15
2015
Unity 5 build: DirectToDrift not starting Oculus
Struggled few hours trying to run oculus exe, Oculus wouldnt turn on (no blue light) when DirectToDrift exe was run. Using Unity5.0.1 (64bit), win7 and Oculus 0.5.0.1-beta unitypackage. Solutions: – Disable “[ ] Show Unity splash screen” from Player settings / Splash Image *If its […]
14
2015
Photoshop Trees
Just noticed PhotoshopCC has some Tree renderer: http://blogs.adobe.com/jkost/2015/01/creating-trees-in-photoshop-cc-2014.html Here’s some images of those in 256×256 png, could work as sprites?
7
2015
Itikka [game prototype]
Small 2D test game, Try the webplayer here: http://unitycoder-com.itch.io/itikka
6
2015
Doom Style Billboard Shader
Testing Doom style billboard shader, where you can look sprite from different angles, still not completely finished but enough for testing.. * Note: I have no idea how the doom billboards work, just looking for similar style Related forum post: http://forum.unity3d.com/threads/relative-position-for-changing-2d-graphics-in-3d-environment.307086/ WebGL player: *coming later* […]
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