29
2016
Advanced Voxel Terrain
Another version of the old marching cubes terrain, this one has more features..
See images #3-7 in the old post : https://unitycoder.com/blog/2012/09/30/marching-cubes-voxel-terrain/
todo:
– Should convert this to c#, then do some cleanup..
– Add more info/instructions
sources:
https://github.com/unitycoder/VoxelTerrainAdvanced
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https://www.dropbox.com/s/miy01vqna3ydoch/CScripts.zip?dl=0
I did a little bit of cleanup. (‘Cause I broke it when I converted it and had to track down my mistakes.)
thanks again! uploaded c# versions to github (now will be easier to add new features/optimize later)
I tried to add a ratio but i can’t 🙁
This could be a good terrain engine 😀
this one would be more useful (has lots of features)
Unity C# procedural terrain using noise and marching cubes
https://github.com/JPBotelho/Low-Poly-Terrain
Procedural Terrain Generation using CPU workflow based on ECS, focused on performance
https://github.com/ErikMoczi/Unity.ProceduralContentGeneration-Terrain
minecraft in unity tutorial
https://github.com/b3agz/Code-A-Game-Like-Minecraft-In-Unity