13
2024
Using Moonsharp (LUA) + Unity Webgl
Moonsharp has some issues in webgl builds, but here’s working repo and some notes. REPO ( unity 2022.3.7f1 )– https://github.com/unitycoder/MoonSharpWebGL WEBGL DEMO– https://unitycoder.com/upload/demos/moonsharpwebgl/ NOTES– You need to grab this webgl fix: https://github.com/moonsharp-devs/moonsharp/pull/146– You need to do hard wiring (or at least i didn’t get the […]
14
2016
Train Station Scene
Tried to re-create this Autodesk Stingray scene in unity using only primitives, substance materials and image effects: http://forum.unity3d.com/threads/can-unity-duplicate-the-look-of-stingrays-subway-example-including-the-real-time-reflections.425727/ Video clip:
30
2016
Unity 2D Experimental Preview Features Build
Unity 2D Experimental Preview! (anyone can download no need to have pro license) New features: – TileMap Editor!!1 – Some other stuff.. Download: http://forum.unity3d.com/threads/2d-experimental-preview-release-1.407658/ *Note: If you downloaded right away after this post was published, there is newer download available: http://beta.unity3d.com/download/c7f3e0da1010/UnityDownloadAssistant-5.5.0a1.exe old version was : […]
5
2015
Turreteer [game prototype]
Small test game again, made with free assets from Unity asset store ๐ ( and freesound.org ) Featuring big explosions (using free Detonator plugin, and ragdoll effect with free Universal ragdoll plugin), Tanks, soldiers, even airplanes can be shot down. Download: (pc exe) http://unitycoder-com.itch.io/theturreteer Website: […]
24
2015
Forest & Lake scene test
*Scroll down for new images Testing out some small forest scene.. Current info: – Speedtree Desktop package : https://store.speedtree.com/product/desktop-tree-package-unity/ – Ceto Ocean plugin : https://www.assetstore.unity3d.com/#!/content/47203 *This is now deprecated.. look for NordLake water or others.. – Cinematic Image effects : https://bitbucket.org/Unity-Technologies/cinematic-image-effects – Temporal antialiasing : […]
17
2015
Radial Slider UI Test
Quick test for radial UI slider, with color lerp & value display. TODO: – Allow starting from any angle (now 0 is at left middle) – Options: Value display on/off, Color lerp on/off – And other features from : http://anthonyterrien.com/knob/ WebGL player: http://unitycoder.com/upload/demos/RadialSliderUI/ Sources: radialsliderUI.unitypackage […]
24
2015
Mesh Melt shader test
Quick test for melting mesh effect using vertex extrusion shader Gif anim preview: http://pasteboard.co/1QARh81p.gif Forum topic: http://forum.unity3d.com/threads/has-anyone-ever-written-a-mesh-melter.311135/ Info: – C# Script adjusts mesh vertex colors, based on the distance to heat point gameobject – Then shader pushes(extrudes) vertices based on that vertex color (alpha) – […]
24
2015
Lemmings Proto
Briefly saw small part of from this 2D Platformer stream http://www.twitch.tv/jessefreeman/b/639195407 And tested the platform AI for a lemmings style of game. (*platform end turning is currently disabled on this, as they need to fall from edges) TODO: – Add toolbar – Add stopper lemmings […]
17
2015
Island Scene Test
<Click to view full size Now that rendertextures are free, time to add (almost) all image effects to the camera.. ๐ Trying to build small island scene, using only free materials.. TODO: – Better terrain – Better water – Better sand material – FPS Controller […]
16
2014
2D A* Pathfinding (wip 4)
Didn’t find any simple 2D A* for Unity, so started converting/modifying this (Fast A-Star (2D) Implementation for C# by Christoph Husse) into Unity to use with sprites on a 2D level/map.. Current progress: – Basic A* grid works (using texture/pixels grid) – Automatically generate walkable […]
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