17
2012
Fake Motion Blur Shader
Some quick test for making fake motion blur shader with unity indie.. (or more like a trail..would need to blur other parts also?) Currently its creating the “trail” based on distance.. (using velocity would make a difference?) Warning, Huge Limitations: – Shader example doesn’t have […]
16
2012
Fake Blur Ideas for Unity Indie
Lets say we have a single colored mesh like in the image above and we want to blur it (with unity indie..).. Ideas to try: Glow effect shader? (no glow in indie..but can have something similar, doesnt work with planes yet..) Take screenshot of the […]
16
2012
Fake Glow Effect Shader
Interesting fake glow shader for unity indie (its based on unity builtin shaders). (Right image has some linear fog enabled) Features: – Adjustable glow range, glow color, glow alpha – Only works well on spheres.. Problems: – Currently it only works when viewed from a […]
14
2012
Rampart Prototype
Basic “seed fill” is now working (see the link for some info). Idea is to make small Rampart style test game. – Using alexzzz’s c# fast floodfill (see previous post comments section for source) – Area is now checked everytime you paint a pixel, if […]
10
2012
How to use Stopwatch in javascript
With stopwatch you can check how long some function takes.. More info: http://msdn.microsoft.com/en-us/library/system.diagnostics.stopwatch.aspx
10
2012
Flood Fill Algorithm
Converted this c# flood fill algorithm to unityscript. Using list, instead of that queue thing and modified it to work with grid array, instead of bitmap colors.. Bit too slow, if I want to try big grid.. maybe 4096×4096. (wont be using setpixel on that, […]
6
2012
360 Panorama Reflection Shader
Tried to convert this webgl shader to unity.. but its not working yet. Webplayer: http://unitycoder.com/upload/demos/360ReflectionShader_unity/ (v2.0) Download Source: (webplayer scene) 360panoramaFakeReflection.unityPackage Source v1.0 (broken): – Can anyone spot what could be the problem..or are the textures just wrong? I have no idea about those matrix […]
2
2012
Fake Godrays Shader
Godrays shader on a plane texture.. since no RenderToTexturein indie. ( Converted to unity from this webgl shader) Should try it as a camera shader also.. Features: – Adjustable values: effect xy position, exposure, decay, density, weight, clamp, samples (screenshot is using 100 samples) Webplayer: […]
30
2012
Marching Cubes Voxel Terrain
Marching cubes terrain sculpting v2.0 (this is also based to the earlier webgl port) Current Features: – Can add / remove ground – Special shader for blending materials (based on world Y) – Moved raycasting to camera, can add multiple chunks (but they are not […]
25
2012
Marching Cubes (Javascript)
Converted this Marching Cubes(three.js/webgl) to Unity Javascript – Added image#3 (using perlin noise to generate caves) – Added profiler image, fatal error image, neighbour chunk connection problem.. – Changed default unity arrays to Lists(), much faster now – Added some new images – Now digging […]
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