Browsing articles in "Demos"
Oct
17
2012

Fake Motion Blur Shader

Some quick test for making fake motion blur shader with unity indie.. (or more like a trail..would need to blur other parts also?) Currently its creating the “trail” based on distance.. (using velocity would make a difference?) Warning, Huge Limitations: – Shader example doesn’t have […]

Oct
16
2012

Fake Blur Ideas for Unity Indie

Lets say we have a single colored mesh like in the image above and we want to blur it (with unity indie..).. Ideas to try: Glow effect shader? (no glow in indie..but can have something similar, doesnt work with planes yet..) Take screenshot of the […]

Oct
16
2012

Fake Glow Effect Shader

Interesting fake glow shader for unity indie (its based on unity builtin shaders). (Right image has some linear fog enabled) Features: – Adjustable glow range, glow color, glow alpha – Only works well on spheres.. Problems: – Currently it only works when viewed from a […]

Oct
14
2012

Rampart Prototype

Basic “seed fill” is now working (see the link for some info). Idea is to make small Rampart style test game. – Using alexzzz’s c# fast floodfill (see previous post comments section for source) – Area is now checked everytime you paint a pixel, if […]

Oct
10
2012

How to use Stopwatch in javascript

With stopwatch you can check how long some function takes.. More info: http://msdn.microsoft.com/en-us/library/system.diagnostics.stopwatch.aspx

Oct
10
2012

Flood Fill Algorithm

Converted this c# flood fill algorithm to unityscript. Using list, instead of that queue thing and modified it to work with grid array, instead of bitmap colors.. Bit too slow, if I want to try big grid.. maybe 4096×4096. (wont be using setpixel on that, […]

Oct
6
2012

360 Panorama Reflection Shader

Tried to convert this webgl shader to unity.. but its not working yet. Webplayer: http://unitycoder.com/upload/demos/360ReflectionShader_unity/ (v2.0) Download Source: (webplayer scene) 360panoramaFakeReflection.unityPackage Source v1.0  (broken): – Can anyone spot what could be the problem..or are the textures just wrong? I have no idea about those matrix […]

Oct
2
2012

Fake Godrays Shader

Godrays shader on a plane texture.. since no RenderToTexturein indie. ( Converted to unity from this webgl shader) Should try it as a camera shader also.. Features: – Adjustable values: effect xy position, exposure, decay, density, weight, clamp,  samples (screenshot is using 100 samples) Webplayer: […]

Sep
30
2012

Marching Cubes Voxel Terrain

Marching cubes terrain sculpting v2.0 (this is also based to the earlier webgl port) Current Features: – Can add / remove ground – Special shader for blending materials (based on world Y) – Moved raycasting to camera, can add multiple chunks (but they are not […]

Sep
25
2012

Marching Cubes (Javascript)

Converted this Marching Cubes(three.js/webgl) to Unity Javascript – Added image#3 (using perlin noise to generate caves) – Added profiler image, fatal error image, neighbour chunk connection problem.. – Changed default unity arrays to Lists(), much faster now – Added some new images – Now digging […]

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