6
2012
Unity Mobile Basic for free (get it before 8.4.2012)
what..Oo? We are excited to offer #unity3d Mobile Basic for FREE! Download by April 8 to save up to $800! https://store.unity3d.com/ http://twitter.com/#!/unity3d/statuses/176732736445358080 (noo..servers are down..) *edit: got it..hmm..just need free android & ipad now..Oo?
26
2012
Water Splash Screen Effect shader
Water Splash Screen Effect Distortion Shader (test). (With unity free, you cannot use render to texture, but you could probably do that with screenshot..(?) This example is using just a plane with photo as a texture, should try with the screenshot later.. Background texture: cgtextures […]
25
2012
Mesh Box Reference : Vertices / Triangles / UV / Normals
Mesh Box Reference Image If you want to build a simple mesh box with scripts in Unity, this kind of image helped me to understand how it works.. Also have a look of the ChunkRender example, how it builds the mesh by adding 4 vertices […]
25
2012
Camera Panning
Testing camera pan (hold button down, pan view..) Actually the code is 99% from here: Angry Spheres.. Current features: – Pan with left mouse button (would be better with middle..or when holding space down) – This is “global panning” (z is locked), not taking account […]
25
2012
Particle Paint v1.0
Testing particle painting..(with shuriken mesh particles) Plant & Stone mesh+textures from: Advanced Terrain Shaders v2 Just for fun(?) the ground is using wipe transition shader Current features: – Paint with mouse (raycast) – Offset from surface – variable – Random rotation for particles placed – […]
22
2012
X-Ray / CutOut Shader With Mouse
X-Ray (or kind of CutOut) Shader With Mouse (using mousecursor position inside shader, compared with worldPos distance) Interesting effect.. took a while to get transparency working with 2 sided surface shader, always had the problem that faces were drawn in wrong order (back side of […]
19
2012
SeaShoreShader (test)
Testing something similar to this ( http://unitycoder.com/blog/2012/02/12/fake-water-shader-refraction/ ) but for sea & beach. (its all-in-one-shader & all-in-one-mesh for unity indie..) Current features v1.0: (main image^) – Looks horrible – Beach texture – Sea surface texture (uv-animated, with some distortions) – Surface Hue property Ideas: – […]
15
2012
DummyCraft / Chunk Renderer (js)
Yay..somebody has started a minecraft-style terrain tutorial here: http://www.blocksters.com/node/57 Converted the ChunkRenderer to unity javascript and it worked!..Oo (see image#1) (now just waiting for the next parts of the tutorial..) While waiting, added other sides for the planes + uv (see main image ^) Its […]
15
2012
Raycast Visibility 2.2
This is just a updated version of the: fake realtime raycast shadows (its not really shadows though..) Features in v2.0 Mesh is pre-build In update loop we just modify the existing vertices (no need to triangulate, create uv’s, etc in every frame) 50000 raycasts starts […]
14
2012
Unity 3.5 Download
is out now, Download: http://unity3d.com/unity/download/ Whats new: http://unity3d.com/unity/whats-new/unity-3.5
Recent posts
- [GreaseMonkey] Unity Forum Fixer
- UnityHub: Make Hub application background Translucent
- Customize SpriteShapeRenderer quality (but has issues)
- Editor tool: Copy selected gameobject’s names into clipboard as rows (for Excel)
- Editor tool: Replace string in selected gameobject’s names
- UnityHub: Enable built-in Login Dialog (no more browser login/logout issues!)
- Use TikTok-TTS in Unity (with WebRequest)
- Create Scene Thumbnail Image using OnSceneSaved & OnPreviewGUI
- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
- Custom Unity Hub Project Template Preview Image/Video (using HTML+CSS in package description)
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- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub) on
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- ffmpeg stream raw video into Unity Texture2D on