1
2015
[Game] Igor Pakker
Small test game for pc / webplayer. You goal is to “pack” as many characters as you can inside the screen, without overlapping. It is a remake from old games factory version of the game, 100% same map & collisions (only added better highscores). Main […]
27
2015
[Giveaway] Terrain Data Rotator *finished
Yay, todays giveaway: Terrain Rotator, quite useless tool in most cases, but anyways, it can rotate terrain data.. 🙂 https://www.assetstore.unity3d.com/en/#!/content/21303 * Ok, thanks! Finished. Sending vouchers on sunday. Rules: First 12 people to reply in the comments section will get a free unity asset store […]
17
2015
Leap Motion PassThrough Threshold Shader
You can add adjustable threshold to Leap Motion passthrough shader, so that your hands are more visible (less transparent) in the overlay image. TUTORIAL – Download unity examples package, https://developer.leapmotion.com/downloads/unity – Import package to Unity – Open “PassthroughWithTracking.scene” – Select “Quad” from hierarchy – Enable […]
5
2015
LCD Snake [Android Game]
Small test game published for Android, bit hard to play in the end because of the delay from touch..(at least on slow android device) All of it is pretty much using the new UI and game area is UI RawTexture. Google Play: (free) https://play.google.com/store/apps/details?id=com.unitycoder.lcdsnake
13
2015
[AssetStore] UniPix : Pixel Art Tool (wip)
Started re-writing this unfinished UniPix, hopefully first version will be in the asset store soon’ish..(as in this month (January)) AssetStore link: https://www.assetstore.unity3d.com/#!/content/28312?aid=1101lGti Forum thread: (coming later) V1.0 Features – Basic pixel painting – Floodfill – Save, Save incremental – Image panning (up/down/right/left) – Basic palette […]
10
2015
Simple Event & Delegate Script
Just a quick test on events & delegates (taken from this live tutorial) – New scene – Add Sphere object to the scene (and move it into Main Camera view, for example 0,0,0) – Create new script: FireEvent.cs – Attach “FireEvent.cs” script into […]
27
2014
Legacy Character To Mecanim (+navPaths)
Legacy Character to Mecanim (+navpath) *This is just extra notes for the Mecanim Navpath Project, to add new characters easily (from old rigged characters) : http://unitycoder.com/blog/2014/12/23/mecanim-nav-mesh-pathfinding/ TUTORIAL – Download some rigged character from Asset Store – I’ve tested these ones to work fine so far, […]
24
2014
Mobius strip Mesh Generator
^Current results.. drawn with Debug.Drawline() for now.. Trying to create möbius strip mesh using a script.. Founded some formulas here: (and it even has .obj exporter, but rather do it inside unity..) http://www.java2s.com/Open-Source/CSharp_Free_Code/3D/Download_Helix_3D_Toolkit.htm TODO: – Build mesh (möbius strip) ** Well there is now better […]
23
2014
Mecanim + Nav Mesh Pathfinding
This is just a minimal version of Mecanim characters + Unity builtin NavMesh pathfinding, just to get them moving & have animated walking.. (project is cleanup up from Stealth demo) Notes: – Mecanim character scaling works! (try scaling one of the robots into huge robot […]
22
2014
Custom Terrain Shader: Sharp Blending
Modified terrain shader for sharp blending. Tutorial: – Download terrain shader sources for your unity version: http://unity3d.com/unity/download/archive – Copy “DefaultResourcesExtra\Nature\Terrain\TerrBumpFirstPass.shader” into your project – Rename the “TerrBumpFirstPass.shader” into “”TerrBumpFirstPassCustom.shader” – Edit “TerrBumpFirstPassCustom.shader” – Find line: – Replace with: *So we get this shader under custom […]
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