Aug
5
2013

FOV Using Recursive Shadowcasting

Converted this script to unity: FOV Using Recursive Shadowcasting, for a quick test.. Instructions: – Attach the script to a plane – use Unlit/Texture shader as material (then no need lights..) – Move main camera so that it sees the plane TODO: – Use this […]

Aug
3
2013

2D Grid Fake Shadow

Using the same code from previous 2D Raycasting Visibility Voxel Travelsal, but added dynamic grid array update (using screenshots..), so now the walls (obstacles) are updated realtime on the 2D grid. FEATURES: – Converted the whole thing to C# – Any object visible to camera can […]

Aug
2
2013

Poor man’s Mesh Exploder

Always wanted to try making exploding meshes, finally had time for a small test version.. Info – Shortcut to easy mesh (fake) destruction: Take each face, Create small 3D mesh piece for it (extrude/add vertice(s) backwards from face normal), Add rigidbody, Done! – Used this […]

Aug
1
2013

Testing OnParticleCollision()

Testing the new 4.2 feature, shuriken particle collision event: http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnParticleCollision.html Collision event returns info from particle: Collider, intersection, normal, velocity http://docs.unity3d.com/Documentation/ScriptReference/ParticleSystem.CollisionEvent.html Features: – Tried to make the spray look like water..but that didnt work out yet.. – Particles hit the plane, and fire that OnParticleCollision […]

Jul
22
2013

Unity 4.2!

*Unity 4.2 splash image (took few tries to catch it with printscreen..Oo) Download: http://unity3d.com/unity/download/archive Whats new: http://unity3d.com/unity/whats-new/unity-4.2 Most interesting on first look (for me at least) – Free Basic licenses – Free directional light shadows (one directional light only; hard shadows only) – Shuriken: Collision […]

Jul
16
2013

[AssetStore] Normal & Specular Map Generator from Texture

Working on simple poor man’s normal map & specular map generator editor script.. (click image to view full size) Left side = original bitmap, Right side = generated normal map + specular map *Github: https://github.com/unitycoder/NormalMapFromTexture Asset Store: https://www.assetstore.unity3d.com/#!/content/10388?aid=1101lGti Unity Forum Thread: http://forum.unity3d.com/threads/normal-map-maker.254310/ — Features: – […]

Jul
12
2013

[AssetStore] CreateTexture

Yay! My first asset store script got accepted..:) Had to try it out so maybe later can put something more interesting there. It’s a simple editor plugin for creating plain texture assets (png files). Did it for my own use, because it seems you always […]

Jun
26
2013

Publishing to OUYA from Unity3D

Huh took some time to setup Unity (indie or pro) to work with OUYA. Most of these notes are from the official documentation, the forum and other blogs, i’ve just collected all the steps that it took me to install everything. (it was quite a […]

Jun
18
2013

Path of Something (test)

Wanted to try some Path of Exile style proto.. nothing much to see yet. Info: – Movement script from here: Point and click movement (forums) – Stones from this free ATS pack (asset store) – Ground texture: from one of those free substance packs Webplayer: […]

Jun
17
2013

Noobanoid (proto)

Small test game time again,, Info: – Ball bounces around and spawns another ball every now and then, dont let any of them escape – Sounds with usfxr (made small editor plugin to convert bfxr string to usfxr, since some of the parameters are different) […]

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