25
2012
Radar Shader
Converted this shader to Unity. (again didnt came out the same as the original..but almost) Webplayer: http://unitycoder.com/upload/demos/radar_shader_unity/ Shader Source:
22
2012
Qix Prototype
Qix test : Qix (wikipedia), See gameplay video on c64 (youtube) Using the same c# floodfill from here (comments section). Diagonal movement not allowed (using part of this script from unifywiki) Still missing collisions, enemies etc. Just 1 bigger problem to think about: – How do […]
21
2012
Trajectory Test Scene 2.0
Using trajectory script from unity answers, this is a test for the Rampart prototype.. Would be nice to add the trajectory preview line also (I think I’ve seen that in the forums..) and some randomness or wind? Red target mark is light projector, with custom […]
18
2012
Voxel Resources & Engines for Unity
Making a list of Unity3D related voxel / marching cubes tutorials, engines, demos etc. (image on left is from wikipedia) (Feel free to comment if some useful links are missing) *First: Go vote on Unity Feedback to get Voxel Terrains FREE VOXEL ENGINES OR DEMOS […]
17
2012
Fake Motion Blur Shader
Some quick test for making fake motion blur shader with unity indie.. (or more like a trail..would need to blur other parts also?) Currently its creating the “trail” based on distance.. (using velocity would make a difference?) Warning, Huge Limitations: – Shader example doesn’t have […]
16
2012
Fake Blur Ideas for Unity Indie
Lets say we have a single colored mesh like in the image above and we want to blur it (with unity indie..).. Ideas to try: Glow effect shader? (no glow in indie..but can have something similar, doesnt work with planes yet..) Take screenshot of the […]
16
2012
Fake Glow Effect Shader
Interesting fake glow shader for unity indie (its based on unity builtin shaders). (Right image has some linear fog enabled) Features: – Adjustable glow range, glow color, glow alpha – Only works well on spheres.. Problems: – Currently it only works when viewed from a […]
14
2012
Rampart Prototype
Basic “seed fill” is now working (see the link for some info). Idea is to make small Rampart style test game. – Using alexzzz’s c# fast floodfill (see previous post comments section for source) – Area is now checked everytime you paint a pixel, if […]
10
2012
How to use Stopwatch in javascript
With stopwatch you can check how long some function takes.. More info: http://msdn.microsoft.com/en-us/library/system.diagnostics.stopwatch.aspx
10
2012
Flood Fill Algorithm
Converted this c# flood fill algorithm to unityscript. Using list, instead of that queue thing and modified it to work with grid array, instead of bitmap colors.. Bit too slow, if I want to try big grid.. maybe 4096×4096. (wont be using setpixel on that, […]
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