Oct
25
2012

Radar Shader

Converted this shader to Unity. (again didnt came out the same as the original..but almost) Webplayer: http://unitycoder.com/upload/demos/radar_shader_unity/ Shader Source:

Oct
22
2012

Qix Prototype

Qix test : Qix (wikipedia), See gameplay video on c64 (youtube) Using the same c# floodfill from here (comments section). Diagonal movement not allowed (using part of this script from unifywiki) Still missing collisions, enemies etc. Just 1 bigger problem to think about: – How do […]

Oct
21
2012

Trajectory Test Scene 2.0

Using trajectory script from unity answers, this is a test for the Rampart prototype.. Would be nice to add the trajectory preview line also (I think I’ve seen that in the forums..) and some randomness or wind? Red target mark is light projector, with custom […]

Oct
18
2012

Voxel Resources & Engines for Unity

Making a list of Unity3D related voxel / marching cubes tutorials, engines, demos etc. (image on left is from wikipedia) (Feel free to comment if some useful links are missing) *First: Go vote on Unity Feedback to get Voxel Terrains FREE VOXEL ENGINES OR DEMOS […]

Oct
17
2012

Fake Motion Blur Shader

Some quick test for making fake motion blur shader with unity indie.. (or more like a trail..would need to blur other parts also?) Currently its creating the “trail” based on distance.. (using velocity would make a difference?) Warning, Huge Limitations: – Shader example doesn’t have […]

Oct
16
2012

Fake Blur Ideas for Unity Indie

Lets say we have a single colored mesh like in the image above and we want to blur it (with unity indie..).. Ideas to try: Glow effect shader? (no glow in indie..but can have something similar, doesnt work with planes yet..) Take screenshot of the […]

Oct
16
2012

Fake Glow Effect Shader

Interesting fake glow shader for unity indie (its based on unity builtin shaders). (Right image has some linear fog enabled) Features: – Adjustable glow range, glow color, glow alpha – Only works well on spheres.. Problems: – Currently it only works when viewed from a […]

Oct
14
2012

Rampart Prototype

Basic “seed fill” is now working (see the link for some info). Idea is to make small Rampart style test game. – Using alexzzz’s c# fast floodfill (see previous post comments section for source) – Area is now checked everytime you paint a pixel, if […]

Oct
10
2012

How to use Stopwatch in javascript

With stopwatch you can check how long some function takes.. More info: http://msdn.microsoft.com/en-us/library/system.diagnostics.stopwatch.aspx

Oct
10
2012

Flood Fill Algorithm

Converted this c# flood fill algorithm to unityscript. Using list, instead of that queue thing and modified it to work with grid array, instead of bitmap colors.. Bit too slow, if I want to try big grid.. maybe 4096×4096. (wont be using setpixel on that, […]

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