9
2024
Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
Required Packages – Tested this on Unity 2023.2.3f1 (but works in other versions too)– AI Navigation : https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/index.html– 2D Tilemap Editor : https://docs.unity3d.com/Packages/com.unity.2d.tilemap@1.0/manual/index.html– 2D Tilemap Extras : https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@4.0/manual/index.html Setup Tilemap with 3D Prefabs – Add 2D Tilemap to Scene– Set Grid Cell layout to XZY […]
18
2023
Testing Unity MUSE AI
video clip: Feedback:– 3000 points per month is way too low (4×4 textures generated took ~200 points already!)– Current quality is not worth 30usd/month, better use https://www.scenario.com/ or https://leonardo.ai/– Muse is still fun to use inside editor, would have to learn better prompting i guess?– […]
5
2022
Using OPEN AI GPT-3 API in Unity
** 10.01.2023: New example project here, uses webrequest, doesn’t require any DLL files https://unitycoder.com/blog/2023/01/10/using-openai-api-with-webrequest-from-unity/ ** Download OpenAI dll (netstandard2.0): https://www.nuget.org/packages/OpenAI/ (*click Download Package on right side) Download required (netstandard2.0) dll files: https://www.nuget.org/packages/Microsoft.Bcl.AsyncInterfaces/ https://www.nuget.org/packages/System.Threading.Tasks.Extensions/ https://www.nuget.org/packages/System.Runtime.CompilerServices.Unsafe/ Unzip downloaded *.nupgk files (using 7zip, or rename them as *.zip) […]
21
2017
Using SharpNav with Unity
Noticed this SharpNav repository (Advanced Pathfinding for C#) at https://github.com/Robmaister/SharpNav Since new unity versions support .NET 4.6, this should work in unity too, the sample script below runs, but not sure how to access the navmesh or navigation features.. Instructions: – Download SharpNav https://github.com/Robmaister/SharpNav – […]
8
2016
Best Unity Github Repositories [+giveaway]
List of best public GitHub repositories: IMAGE EFFECTS Image effects collection – https://github.com/makoto-unity/OneStepEffects Filmic Tonemapping – https://github.com/kode80/UnityEffects SSAO – https://github.com/keijiro/KinoObscurance Bloom – https://github.com/keijiro/KinoBloom SMAA – https://github.com/Chman/SMAA-Unity Screen water drop, Blur, Oil Paint, Pixel, Color- https://github.com/QianMo/Awesome-Unity-Shader ANTIALIAS Temporal Reprojection Anti-Aliasing – https://github.com/playdeadgames/temporal Subpixel Morphological Antialiasing (SMAA) […]
24
2015
Lemmings Proto
Briefly saw small part of from this 2D Platformer stream http://www.twitch.tv/jessefreeman/b/639195407 And tested the platform AI for a lemmings style of game. (*platform end turning is currently disabled on this, as they need to fall from edges) TODO: – Add toolbar – Add stopper lemmings […]
27
2014
Legacy Character To Mecanim (+navPaths)
Legacy Character to Mecanim (+navpath) *This is just extra notes for the Mecanim Navpath Project, to add new characters easily (from old rigged characters) : http://unitycoder.com/blog/2014/12/23/mecanim-nav-mesh-pathfinding/ TUTORIAL – Download some rigged character from Asset Store – I’ve tested these ones to work fine so far, […]
23
2014
Mecanim + Nav Mesh Pathfinding
This is just a minimal version of Mecanim characters + Unity builtin NavMesh pathfinding, just to get them moving & have animated walking.. (project is cleanup up from Stealth demo) Notes: – Mecanim character scaling works! (try scaling one of the robots into huge robot […]
8
2013
Book: Unity 4.x Game AI Programming
Started reading “Unity 4.x Game AI Programming” Chapter 1 : Introduction to AI That was quite a brief intro.. But A* was eplained in a bit more detail. No coding yet.. lets continue.. Supplied example projects work fine with 4.x. Overall feeling of the book: […]
15
2013
RAIN{indie} AI: Simple Waypoints Tutorial (1)
Made a small tutorial pdf while testing RAIN{indie} AI system. (its free and works with unity indie!) Going to try to implement it on the perlin dungeons later and have to try rest of the features too (like navmesh). Goal of the tutorial was to […]
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