Browsing articles tagged with " apk"
Oct
20
2017

Android Build Error: Error: String types not allowed (at ‘configChanges’..

Tried to build simple Cardboard + GVR scene with Unity 2017.3b4, but kept getting this error: CommandInvokationFailure: Failed to re-package resources. ***\android-sdk\build-tools\25.0.2\aapt.exe package –auto-add-overlay -v -f -m -J “gen” -M “AndroidManifest.xml” -S “res” -I “***android-sdk\platforms\android-23\android.jar” -F bin/resources.ap_ –extra-packages com.google.vr.cardboard:com.unity3d.unitygvr -S “***Game\Temp\StagingArea\android-libraries\gvr\res” -S “***Game\Temp\StagingArea\android-libraries\unitygvr\res” stderr[ AndroidManifest.xml:5: […]

Feb
1
2016

Publishing to Android TV

Quite meaningless “tutorial”, as it was too easy to build .apk to android TV from unity.. 🙂 BUILD APK – Build android .apk as usual (i used all the default settings for testing.. just enter your company name and bundle identifier) – Apparently these should […]

Jan
21
2016

Publishing to Ouya (2016)

Founded my old sad little Ouya box and decided to try if publishing to it still works from Unity.. PUBLISH TO OUYA 2016 🙂 – I’m using 5.3.1p2 – Download example project: https://github.com/ouya/ouya-sdk-examples/tree/master/Unity – Unzip and open the project (I used CharacterController project, Scene3rdPerson.scene) – […]

May
4
2015

Building .apk with Release mode

Uploading .apk to Google Play can give error message: “Upload failed You uploaded an APK that was signed in debug mode. You need to sign your APK in release mode.” Building .apk with Release mode – File / Build Settings – Click button “Player Settings” […]

Mar
18
2014

“Your APK does not seem to be designed for tablets”

Uploaded Android .APK to Google Play, but getting this message: “Design your app for tablets: Your APK does not seem to be designed for tablets.” Tested (didn’t help) Tried modifying 7″ and 10″ screenshots: no effect // (some pages said that if there is too […]

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