7
2021
Compress WebGL build manually from command line (brotli)
Building brotli compressed webgl release can take hours (if you have large 3d models in the project..), and you cannot do anything with the project while unity is compressing it. Solution:Make (really fast) uncompressed builds from unity,then compress the webgl data files manually from commandline! […]
9
2019
Deploy to Android device with wireless connection
Using windows Command Prompt: // check if your device is presentadb devices// get device ip address (see inet row) adb shell ip addr show wlan0// enable tcpip and portadb tcpip 5555// connect device (use your device ip address)adb connect 192.168.1.90:5555 Now you can remove usb […]
9
2019
Creating Single .EXE from Unity Build Files
Using Enigma Virtual Box https://enigmaprotector.com/en/downloads.html – Select input file name: (This is .exe file from unity build)– Enter output file name: (this is the output single exe file) *This MUST be same as the original .exe file name, so that data folder gets found.– Click […]
21
2017
iOS App crashes only if downloaded from Appstore or TestFlight
Had annoying issue with one ios app, it worked perfectly when build locally from xcode to device, but after uploading to AppStore, that version crashes in all devices. Solution was rather simple: Solution Disable [ ] Include bitcode option when uploading your app archive to […]
16
2016
[Script] Display Version Number in UI Text
Small script for displaying current app version number from Player Settings in UI Text component. *seems to work in Android, not ios..? Source: (Attach to UI Text component) https://github.com/UnityCommunity/UnityLibrary/blob/master/Scripts/Helpers/Version/GetVersion.cs
5
2016
Android: MissingMethodException: Method not found: ‘Default constructor not found…
Suddenly started getting these error messages on device (build worked fine otherwise, but tcp socket stopped working) You can view device log with command line> adb logcat -s Unity ActivityManager PackageManager dalvikvm DEBUG Solutions: – Use IL2CPP build instead of Mono2x – Or, set Stripping […]
30
2016
Unity 2D Experimental Preview Features Build
Unity 2D Experimental Preview! (anyone can download no need to have pro license) New features: – TileMap Editor!!1 – Some other stuff.. Download: http://forum.unity3d.com/threads/2d-experimental-preview-release-1.407658/ *Note: If you downloaded right away after this post was published, there is newer download available: http://beta.unity3d.com/download/c7f3e0da1010/UnityDownloadAssistant-5.5.0a1.exe old version was : […]
1
2016
Publishing to Android TV
Quite meaningless “tutorial”, as it was too easy to build .apk to android TV from unity.. 🙂 BUILD APK – Build android .apk as usual (i used all the default settings for testing.. just enter your company name and bundle identifier) – Apparently these should […]
21
2016
Publishing to Ouya (2016)
Founded my old sad little Ouya box and decided to try if publishing to it still works from Unity.. PUBLISH TO OUYA 2016 🙂 – I’m using 5.3.1p2 – Download example project: https://github.com/ouya/ouya-sdk-examples/tree/master/Unity – Unzip and open the project (I used CharacterController project, Scene3rdPerson.scene) – […]
3
2015
[Vuforia + XCode] CARWrapper.bundle specifies a non-existent file for the CFBundle
Had this error message coming up all day, until founded the fix: Either this http://answers.unity3d.com/answers/1102882/view.html or just delete the (QCARWrapper.bundle) reference in xcode project view from that plugins/ folder. ^main image: First tried settings bundle as [x] Editor, [x] Standalone only, but still seemed to […]
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