24
2015
Forest & Lake scene test
*Scroll down for new images Testing out some small forest scene.. Current info: – Speedtree Desktop package : https://store.speedtree.com/product/desktop-tree-package-unity/ – Ceto Ocean plugin : https://www.assetstore.unity3d.com/#!/content/47203 *This is now deprecated.. look for NordLake water or others.. – Cinematic Image effects : https://bitbucket.org/Unity-Technologies/cinematic-image-effects – Temporal antialiasing : […]
14
2014
[Asset Store] Terrain Tools
I’ve started to update & maintain this Tom’s Terrain Tool’s package (as the original owner is busy and he was looking for someone to continue working on this). It’s basically a tool for using splatmaps (externally generated) to generate terrains inside unity (with trees, roads […]
7
2013
Procedural Tree Mesh Generator (wip)
Small test for doing procedural trees.. (screenshot showing trunk with resolution 8 and 5 sides..) Current features: – Trunk creation: adjustable height, height segments, resolution (amount of “sides”) – Using quads – Perlin noise rotations for trunk direction – Adjustable root segment radius multiplier (so […]
Recent posts
- [GreaseMonkey] Unity Forum Fixer
- UnityHub: Make Hub application background Translucent
- Customize SpriteShapeRenderer quality (but has issues)
- Editor tool: Copy selected gameobject’s names into clipboard as rows (for Excel)
- Editor tool: Replace string in selected gameobject’s names
- UnityHub: Enable built-in Login Dialog (no more browser login/logout issues!)
- Use TikTok-TTS in Unity (with WebRequest)
- Create Scene Thumbnail Image using OnSceneSaved & OnPreviewGUI
- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
- Custom Unity Hub Project Template Preview Image/Video (using HTML+CSS in package description)
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