22
2017
Load AssetBundles with Caching
Small sample script to load assetbundles. Features: – It first loads bundle hash from the manifest file on server – Then uses that hash string as asset bundle loader parameter (to use cached version if available, see docs) – Instantiate gameobject after loading source: https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/AssetBundles/AssetBundleLoader.cs […]
24
2015
Open & Play MIDI Files with winmm.dll in Unity
Yay – Playing Midi files in unity! Notes: – Works on PC only – If you make a build, midi files wont be included automatically (unless they are in StreamingAssets folder, havent tested it though..) References: – Midi code from http://www.codeguru.com/columns/dotnet/making-music-with-midi-and-c.html – MidiOutCaps c# struct […]
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