12
2022
Painting with Compute Shader
Finally tested compute shaders for drawing into render texture:
13
2015
[AssetStore] UniPix : Pixel Art Tool (wip)
Started re-writing this unfinished UniPix, hopefully first version will be in the asset store soon’ish..(as in this month (January)) AssetStore link: https://www.assetstore.unity3d.com/#!/content/28312?aid=1101lGti Forum thread: (coming later) V1.0 Features – Basic pixel painting – Floodfill – Save, Save incremental – Image panning (up/down/right/left) – Basic palette […]
15
2014
[Asset Store] Mobile Paint *now free
Simple touch paint program, optimized for mobiles. — Github: https://github.com/unitycoder/UnityMobilePaint Asset Store *Deprecated: https://assetstore.unity.com/packages/tools/integration/mobile-paint-19803?aid=1101lGti Forum thread: http://forum.unity3d.com/threads/released-mobile-paint-with-multi-touch.262645/ — Latest Update: 26/10/2018, this is now free in asset store! Current features: List below is not updated, use Github Issues instead : https://github.com/unitycoder/UnityMobilePaint/issues – Optimized pixel drawing – […]
29
2013
Pixel Art Editor Plugin (wip)
** New version is being worked on here: http://unitycoder.com/blog/2015/01/13/assetstore-unipix-pixel-art-tool/ Havent find any good pixel graphics editors.. so started making a simple pixel art editor plugin (meant only for maximum 32×32 sized images). (Screenshot showing first test, 16×16 image, 32x zoom, small preview on the right […]
1
2013
Testing OnParticleCollision()
Testing the new 4.2 feature, shuriken particle collision event: http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnParticleCollision.html Collision event returns info from particle: Collider, intersection, normal, velocity http://docs.unity3d.com/Documentation/ScriptReference/ParticleSystem.CollisionEvent.html Features: – Tried to make the spray look like water..but that didnt work out yet.. – Particles hit the plane, and fire that OnParticleCollision […]
10
2012
Flood Fill Algorithm
Converted this c# flood fill algorithm to unityscript. Using list, instead of that queue thing and modified it to work with grid array, instead of bitmap colors.. Bit too slow, if I want to try big grid.. maybe 4096×4096. (wont be using setpixel on that, […]
18
2012
Texture Paint with Soft Brush
Now that the Android Basic is free, trying to make a simple multi-finger painter program as a test.. Current features: – Orthographic camera, with full view sized drawing plane (see forum: Creating plane of dynamic sizes) – Special shader that uses that drawing texture as […]
25
2012
Particle Paint v1.0
Testing particle painting..(with shuriken mesh particles) Plant & Stone mesh+textures from: Advanced Terrain Shaders v2 Just for fun(?) the ground is using wipe transition shader Current features: – Paint with mouse (raycast) – Offset from surface – variable – Random rotation for particles placed – […]
21
2011
mVertexPainter v1.0 (demo + scene with source)
VertexPainter – basic version 1.0. You could probably do some cool effects with this: – Make it as an editor script (like this: http://blogs.unity3d.com/2011/03/24/ninjacamp-iii-vertex-awesome/ ) – Damage marks on collision – Transparency based on vertex colors – Character customization, paint player colors, car colors.. – […]
9
2011
Painting holes with shader v1.0
mHolePainter v1.0 Using a shader from http://www.unifycommunity.com/wiki/index.php?title=Dissolve_With_Texture we can paint “holes” to the cutout texture. Webplayer: http://unitycoder.com/upload/demos/mholepainter1/ Download: mHolePainter1.UnityPackage
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