Browsing articles tagged with " rotate"
Dec
21
2015

Matrix Playground Shader

Finally decided to try shader matrices.. (because having issues with custom billboard shader) Doing Translate, Scale, Rotations with matrix operations seems quite simple actually! Would had been totally lost without these two links: http://www.codinglabs.net/article_world_view_projection_matrix.aspx http://www.gamedev.net/topic/610115-solved-rotation-deforming-mesh-opengl-es-20/#entry4859756 How to use the shader: – Get the source below, […]

May
20
2015

Rotating Sphere By The Moved Distance

How to rotate sphere based on the distance its moving. As in: http://docs.autodesk.com/3DSMAX/12/ENU/3ds%20Max%202010%20Tutorials/files/WS1a9193826455f5ff-3a29af00119afd28e95-4398.htm Source: *Angle formula solved by ‘Denamond‘ This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that […]

Aug
28
2014

[Asset Store] Terrain Rotator

Small editor plugin to rotate terrain data (not the actual terrain object, it cannot be rotated). — Asset store: https://assetstore.unity.com/packages/tools/terrain/terrain-rotator-21303?aid=1101lGti — Ideas / Feature requests: – Include terrain scaling tool – Lightmap rotation – Terrain flip/mirrot — Video/Screen capture: (coming later..) — You never need […]

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