5
2019
Reading Minecraft World into Unity (using Substrate)
Quick test for reading Minecraft worlds into unity.Note: example code uses particle for each block, so it gets pretty slow. Compile Substrate.dll:– download this repository https://github.com/minecraft-dotnet/Substrate – unzip, open Substrate-master\SubstrateCS\Substrate.sln– Solution Explorer: Right click over Substrate (NET4), Set As Startup Project– Select Release (from the […]
20
2017
Terrain AlphaMap Texture FilterMode (sharp texture blending)
You can use shader to do sharp blending on terrain textures like this old version custom terrain sharp blending shader, but can also set alphamap texture filtermode instead! (no custom shaders needed) With custom editor script, you can do this: Example project with the editor […]
29
2016
Advanced Voxel Terrain
Another version of the old marching cubes terrain, this one has more features.. See images #3-7 in the old post : https://unitycoder.com/blog/2012/09/30/marching-cubes-voxel-terrain/ todo: – Should convert this to c#, then do some cleanup.. – Add more info/instructions sources: https://github.com/unitycoder/VoxelTerrainAdvanced
24
2016
Voxel Terrain
Uploaded the old source for the marching cubes voxel terrain package (from https://unitycoder.com/blog/2012/09/30/marching-cubes-voxel-terrain/ ) Replaced the old shader with unity 5 compatible version, also should convert the .js into c# someday.. *Note: its now converted, thanks to “SimpleRookie” (see comments below) Instructions: – R = […]
12
2015
TerrainToolkit [fork]
Forked the old TerrainToolkit from https://code.google.com/p/unityterraintoolkit/ to github: https://github.com/unitycoder/unityterraintoolkit Fixed some old scripts so that it works in Unity 5.x, still many warnings but at least can use it.. This plugin is useful for simple terrain generation, applying erosion to the terrain and textureing based on heights.
5
2015
Turreteer [game prototype]
Small test game again, made with free assets from Unity asset store 🙂 ( and freesound.org ) Featuring big explosions (using free Detonator plugin, and ragdoll effect with free Universal ragdoll plugin), Tanks, soldiers, even airplanes can be shot down. Download: (pc exe) http://unitycoder-com.itch.io/theturreteer Website: […]
22
2015
Increase Terrain Detail Draw Distance in Editor
Its quite annoying how the grass fades in editor (since 250 is the maximum view distance in Terrain settings), but you can force the draw distance higher with simple script whichs runs in editor References: http://docs.unity3d.com/ScriptReference/Terrain-detailObjectDistance.html http://docs.unity3d.com/ScriptReference/ExecuteInEditMode.html Sample code: *Note this runs with Update loop […]
15
2015
Terrain Tools Updates [asset store]
Small post about coming Terrain Tools updates (and since its currently in sale at asset store, can grab it at discounted price 🙂 (Also feel free to request new features) Some of the new updates: – Extra tool: Splatmap generator from terrain (for quick testing […]
24
2015
Forest & Lake scene test
*Scroll down for new images Testing out some small forest scene.. Current info: – Speedtree Desktop package : https://store.speedtree.com/product/desktop-tree-package-unity/ – Ceto Ocean plugin : https://www.assetstore.unity3d.com/#!/content/47203 *This is now deprecated.. look for NordLake water or others.. – Cinematic Image effects : https://bitbucket.org/Unity-Technologies/cinematic-image-effects – Temporal antialiasing : […]
22
2014
Custom Terrain Shader: Sharp Blending
Modified terrain shader for sharp blending. Tutorial: – Download terrain shader sources for your unity version: http://unity3d.com/unity/download/archive – Copy “DefaultResourcesExtra\Nature\Terrain\TerrBumpFirstPass.shader” into your project – Rename the “TerrBumpFirstPass.shader” into “”TerrBumpFirstPassCustom.shader” – Edit “TerrBumpFirstPassCustom.shader” – Find line: – Replace with: *So we get this shader under custom […]
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