Browsing articles tagged with " terrain"
Oct
18
2012

Voxel Resources & Engines for Unity

Making a list of Unity3D related voxel / marching cubes tutorials, engines, demos etc. (image on left is from wikipedia) (Feel free to comment if some useful links are missing) *First: Go vote on Unity Feedback to get Voxel Terrains FREE VOXEL ENGINES OR DEMOS […]

Sep
30
2012

Marching Cubes Voxel Terrain

Marching cubes terrain sculpting v2.0 (this is also based to the earlier webgl port) Current Features: – Can add / remove ground – Special shader for blending materials (based on world Y) – Moved raycasting to camera, can add multiple chunks (but they are not […]

Sep
25
2012

Marching Cubes (Javascript)

Converted this Marching Cubes(three.js/webgl) to Unity Javascript – Added image#3 (using perlin noise to generate caves) – Added profiler image, fatal error image, neighbour chunk connection problem.. – Changed default unity arrays to Lists(), much faster now – Added some new images – Now digging […]

Aug
19
2012

Unlimited 2D Perlin Caves

Never-ending Perlin Noise 2D caves. Quick test version, you can move around.. (see also version/image#2 below) Todo/ideas: – Movement too fast – Fog of War? – Destructable walls? (Problem: How to save them? If you go back to same direction, map is generated on the […]

Aug
11
2012

Fake Dynamic Tree Shadows

Tree shadows are created for terrain trees in Startup(), with adjustable strength, shadow shape, shadow color etc. (unity indie) Ideas/Todo: – Animated shadow? (based on terrain wind settings or just random..?) – Different shadows for different trees (Get treesize, type..) – Angled shadows (currently its […]

Aug
6
2012

Dynamic Clouds + Cloud Shadows on Terrain

Adding more stuff to the previous cloud test, now with fake shadows. (scene works with unity indie) New features: – Animated sky cloud shadows on terrain – Bugs: Currently the clouds are not perfectly aligned.. – Shadow strength can be adjusted (now its 0.5 for […]

Apr
12
2012

Improved Perlin Noise Algorithm

See this paper, converted to Unity from processing/java, Original author for that: “Improved Perlin Noise Study by Chinchbug , licensed under Creative Commons Attribution-Share Alike 3.0 and GNU GPL license” Its smoother than the normal perlin noise..(but also slower?) Webplayer: http://unitycoder.com/upload/demos/ImprovedPerlinNoise/ Download source: improvedPerlin.unityPackage

Apr
3
2012

Diamond Square Algorithm

Converted Diamond Square Algorithm / random midpoint displacement fractal from Processing (original by “Justin Seyster”) to Unity C#. *See also related forum topic. Release#1: – Color32 array with SetPixels32() (instead of plotting each pixel at a time..) – Replaced “/2” with “*0.5f” (supposed to be […]

Feb
15
2012

DummyCraft / Chunk Renderer (js)

Yay..somebody has started a minecraft-style terrain tutorial here: http://www.blocksters.com/node/57 Converted the ChunkRenderer to unity javascript and it worked!..Oo (see image#1) (now just waiting for the next parts of the tutorial..) While waiting, added other sides for the planes + uv (see main image ^) Its […]

Feb
12
2012

Fake Water Shader

Testing “fake” water shader & trying to make a nice looking river scene (with unity free version..) Webplayer(s): http://unitycoder.com/upload/demos/mFakeRiver4/ (*7mb) http://unitycoder.com/upload/demos/mFakeRiver5/ Current “features”: Terrain textures & stones are from: Advanced Terrain Shaders v2 Terrain modeled with heightmap, imported to Unity with mTerrain Unity Terrain + […]

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