5
2012
Bitmap2Mesh (release v3.0)
Bitmap to 3D Extruded Mesh-script. Related to this forum topic (unity forum link) What it is? It reads bitmap pixel by pixel, checks if pixel alpha value is > 0, then add vertice there (but skip adding, if we are going the same direction) (it […]
21
2011
mVertexPainter v1.0 (demo + scene with source)
VertexPainter – basic version 1.0. You could probably do some cool effects with this: – Make it as an editor script (like this: http://blogs.unity3d.com/2011/03/24/ninjacamp-iii-vertex-awesome/ ) – Damage marks on collision – Transparency based on vertex colors – Character customization, paint player colors, car colors.. – […]
21
2011
mVertexShadows 1.0 (fake)
Testing (fake) vertex shadows (while waiting for unity pro..maybe someday?) In the webplayer the light is directional, not pointlight. So it looks like the shadow is not casted from the light direction. (only direction of the light is taken, not position) But you could use […]
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