26
2015
Useful Settings for Visual Studio 2015 + Unity
Finally installed VisualStudio with unity, 2015 community edition (update 1) seems pretty good so far (new monodevelop was too bugged..) Here’s some common settings to go look for when customizing the vs editor. — SOURCE CODE MINIMAP Quick launch command: scroll bars (select text editor […]
24
2015
Open & Play MIDI Files with winmm.dll in Unity
Yay – Playing Midi files in unity! Notes: – Works on PC only – If you make a build, midi files wont be included automatically (unless they are in StreamingAssets folder, havent tested it though..) References: – Midi code from http://www.codeguru.com/columns/dotnet/making-music-with-midi-and-c.html – MidiOutCaps c# struct […]
23
2015
Play Midi Sounds with midi-dot-net dll
Instructions: – Download midi-dot-net from https://code.google.com/p/midi-dot-net/ (from downloads section, midi-dot-net_1.1.0.zip) – Unzip and copy “Midi.dll” into your unity project folder, Assets/Plugins/ – Create c# script and use the source below for testing – Attach the script to gameobject in scene and hit play, should hear […]
21
2015
Matrix Playground Shader
Finally decided to try shader matrices.. (because having issues with custom billboard shader) Doing Translate, Scale, Rotations with matrix operations seems quite simple actually! Would had been totally lost without these two links: http://www.codinglabs.net/article_world_view_projection_matrix.aspx http://www.gamedev.net/topic/610115-solved-rotation-deforming-mesh-opengl-es-20/#entry4859756 How to use the shader: – Get the source below, […]
19
2015
Mecanim Simple Trigger Animation Example
Simple test project, triggering shoot animation on key press, and not triggering it, if its already running. Also one Animation event call included, could be used to spawn the projectile at correct frame. Project sources: https://github.com/unitycoder/UnityMecanimBasicAnim Resources: – Sprite created with Universal LPC Sprite Sheet […]
17
2015
Get Angle Between 2 GameObjects in Degrees (0-360)
Small helper script to check angle between 2 objects in degrees (and in between 0-360). It also includes test code for atan2Approximation, have not measured if there are any benefits using it.. Also note [ExecuteInEditMode], so it runs in editor without playmode. This file contains […]
15
2015
[LudumDare34] Growing, Two Button Controls
Tried 2-3 different ideas first, but both were horrible (and tried to fit both themes to the game) then finally started on this on sunday – at least its playable.. >< LudumDare entry: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=27533 — Game view:
7
2015
Random Steam Keys Giveaway (finished)
GIVEAWAY! Random steam keys (games) : 15 keys total *Finished! HOW TO ENTER: – Write comment below with link to your favorite or interesting open source (free) unity projects – Only 1 steam key per user is given (you can still post more links if […]
6
2015
Custom shader Transparency & Batching issues
While updating this billboard shader https://github.com/unitycoder/DoomStyleBillboardTest , had couple strange shader issues: Problem#1: Overlapping transparent area clips other object behind it (see issue#6) This one was solved by adding “ZWrite Off” to the shader, apparently something to do how transparent objects get depth sorted..(?) http://docs.unity3d.com/Manual/SL-CullAndDepth.html […]
3
2015
[Vuforia + XCode] CARWrapper.bundle specifies a non-existent file for the CFBundle
Had this error message coming up all day, until founded the fix: Either this http://answers.unity3d.com/answers/1102882/view.html or just delete the (QCARWrapper.bundle) reference in xcode project view from that plugins/ folder. ^main image: First tried settings bundle as [x] Editor, [x] Standalone only, but still seemed to […]
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