12
2012
Improved Perlin Noise Algorithm
See this paper, converted to Unity from processing/java, Original author for that: “Improved Perlin Noise Study by Chinchbug , licensed under Creative Commons Attribution-Share Alike 3.0 and GNU GPL license” Its smoother than the normal perlin noise..(but also slower?) Webplayer: http://unitycoder.com/upload/demos/ImprovedPerlinNoise/ Download source: improvedPerlin.unityPackage
7
2012
Verlet Integration
Testing Verlet Integration for Unity, converted from processing/java. (screenshot doesnt look too interesting..) (Verlet Integration Example by Ira Greenberg , licensed under Creative Commons Attribution-Share Alike 3.0 and GNU GPL license) So far the ropelines work fine, looks like realistic physics.. Not sure if I […]
7
2012
Fluidplane / Raindrops
Something similar to the wave map maker, but using different technique. (converted / modified from processing/java, original author Jared “BlueThen” C. – licensed under Creative Commons Attribution-Share Alike 3.0 and GNU GPL license) Still have to fix the colors and try some shaders with that.. […]
3
2012
Diamond Square Algorithm
Converted Diamond Square Algorithm / random midpoint displacement fractal from Processing (original by “Justin Seyster”) to Unity C#. *See also related forum topic. Release#1: – Color32 array with SetPixels32() (instead of plotting each pixel at a time..) – Replaced “/2” with “*0.5f” (supposed to be […]
2
2012
Hairy Ball with Cloth
Ball with instantiated cloth pieces at vertices. (doesnt look like hair actually..but maybe if the cloth pieces are smaller) Starts to get slow with >100 cloth objects..but looks interesting.. Ideas: – Nice effect if you put upwards force to the cloths, it starts floating the […]
27
2012
Shadow Casting + Convex Hull = More Fake Shadows
Combine Simple Shadow Casting & Monotone Chain Convex Hull and you have…more fake shadows for unity indie!!1 Works fine for a box..should try the teapot next. Details: – Calculate vectors from the light, through every vertex in target object, lengthen the vector until reach ground […]
26
2012
Monotone Chain Convex Hull Algorithm
Finally got atleast some 2D convex hull algorithm working.. this one is converted from those Java & Python versions. Converted the java version first and it kept giving strange results, then took the sub() from python and it worked rightaway.. Now can try this for […]
25
2012
Fake Shadow Ideas: Using Particles as Light Photons?
This is quite an early test.. what if you use particles as “light photons” ? Then no need to do raycasting? Current features: (main screenshot) – Shuriken particle system, Shape: Cone, angle:90 – Collision planes on those white boxes (uh..shuriken doesnt support “world collisions”, only […]
24
2012
The Return Of The Fake Vertex Shadow
Yay..more realtime fake shadows, using similar technique like this old fake vertex shadows test Features: – VertexLit shader with texture – Linecast each vertex towards light, if we can reach light, then lets shine, otherwise stay dark.. – In the webplayer, 15 vertices are scanned […]
20
2012
Clouds using Particles
Testing clouds with particles (after seeing this: “Clouds – mr.doob“) If you look at the source, it seems they are using 8000 planes and custom shader (should be easy to port in unity..) Problem with particles is that they start to turn near camera, as […]
Recent posts
- MotionVector Effect: Object “disappears” when paused
- [GreaseMonkey] Unity Forum Fixer
- UnityHub: Make Hub application background Translucent
- Customize SpriteShapeRenderer quality (but has issues)
- Editor tool: Copy selected gameobject’s names into clipboard as rows (for Excel)
- Editor tool: Replace string in selected gameobject’s names
- UnityHub: Enable built-in Login Dialog (no more browser login/logout issues!)
- Use TikTok-TTS in Unity (with WebRequest)
- Create Scene Thumbnail Image using OnSceneSaved & OnPreviewGUI
- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
Recent Comments
- [Asset Store] Point Cloud Viewer & Tools on
- [Asset Store] Point Cloud Viewer & Tools on
- Vector3 maths for dummies! on
- UnityHub: Make Hub application background Translucent on
- UnityHub: Make Hub application background Translucent on
- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub) on
- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub) on
- [Asset Store] Point Cloud Viewer & Tools on