14
2012
2D Fluids with Cellular Automata
2D Fluids test.. Trying to make water like this (see forum link), but in 2D (like the original java link there) First version works.. but using SetPixel, which is slow.. *Updated screenshot, added webplayer Currently its drawing those boxes with setpixel.. *Check also the newer […]
14
2012
Walking Block Rotation
Testing rotating / walking block code.. (as seen in many puzzle games) Current progress: – Screenshot: Step.1 and Step.2 (going towards right direction) – Can walk one direction.. – Need to add smooth movement (now it rotates 90 degrees instantly) *This one failed.. not going […]
8
2012
Object placement & pickup with mouse
Testing.. related to this topic: http://forum.unity3d.com/threads/118581-Placing-object-on-mouse-down Controls: Left mouse button, place object While placing object, hold mousebutton down to keep moving the object With left mouse button, you can pick previously added objects (hold button down to move them) Webplayer: (flash) http://unitycoder.com/upload/demos/mMousePlacementPick1/ Download example scene: […]
7
2012
Deflector (proto)
Delfector concept demo..(kind of) Play the original game here > http://c64s.com/game/809/deflektor/ Webplayer: (flash) http://unitycoder.com/upload/demos/mDeflectorProto1/ *Lens flare seems to be bugged in flash player.. Download source: coming later..
4
2012
Fake 2D Realtime Raycast Shadows (for unity free version)
Testing another way of doing realtime 2D shadows, by casting rays from the player position, then create “light” polygon to the area where we can see. More info later, need to test few things (using setpixels & shader? or using different shader for better light […]
2
2012
Fake 2D Realtime Shadows Shader (for unity free version)
Testing 2D realtime shadows (shader based), works with unity free version. More tests later.. (in that screenshot, there is 1 spotlight and objects which cast shadow behind them) Current version kind of works with spheres..need to adjust shader for other shapes. Webplayer: (added 14.01.2012) http://unitycoder.com/upload/demos/mShadowShaderFake1/ […]
29
2011
Hill Climbing AI *Update#2
Testing Hill Climbing AI (work-in-progress) Read more: http://en.wikipedia.org/wiki/Hill_climbing & https://web.archive.org/web/20160310222458/http://sgd.cs.colorado.edu/wiki/Collaborative_Diffusion & https://web.archive.org/web/20190412040359/http://www.agentsheets.com/Applets/ultimate-pacman/readme.html Basic idea is that the monsters will find you based on the “hill” height. They keep moving towards the highest point, which is the player. As you can see from the image, the […]
28
2011
AngrySpheres (test.1)
Shooting balls by dragging with mouse (click left button down for startpoint and drag away, then release for endpoint) Webplayer: (flash) http://unitycoder.com/upload/demos/mAngrySpheres1/ Download source: mAngrySpheres10.unitypackage
26
2011
Particles, trails..test.1
Testing shuriken particles & some trail renderers..(nothing special to see here.. : ) webplayer: (flash) http://unitycoder.com/upload/demos/particlestrails1/ download source: (unity3D v3.5) particlesandtrails1.unitypackage
16
2011
Metablob shader testing
Metablob shader testing. 2D metablobs..hmm..could this be used for (2D) fluids somehow? Instructions: – New scene – Add plane, Location: 0,0,0 Rotation: 0,0,0 – Add camera, Location: 0,10,0 Rotation: 90,0,0 (its looking down the plane) – Add material using this shader to the plane, you […]
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